when you fanboy orko: Good opener, decent decap and glute dms. Nice use of the weight of uke's head to move yourself around. A bit of a nitpick, but the extending of your neck at 350 would have looked nicer if synchronised with something else, it sticks out quite a bit. Whether or not it looks good or bad visually is my opinion but these "twitches" have practical effects, and your head moving down brings no benefit in that moment (in general moving a single joint at a time brings little benefit). Again it seems like a nitpick, but consider that the head is the heaviest part of the tori, if I'm not mistaken, and one realises that moving your neck actually enforces quite a bit of force on the rest of the body, it's a really important and influential joint.
Very cool ground dms. The skeets were just a little bit unremarkable to me, they didn't really impress in either distance or difficulty or creativity. Orko likes to have retarded physics bending skeets (at least the one I'm thinking of). If I missed a skeet or something please notify. The ending I'm also not a big fan of unfortunately, exploding yourself at the end of a replay is my pet peeve, I will never not see it as a cop-out from editing in something that looks better. The only replay I can think of in which it works is some hacked replay I don't remember who made where they use superpowers to destroy the other dude, in that case it makes sense they explode, here it doesn't really make sense contextually and it's less impressive than even a simple pose. Not that you shouldn't do it if you want, but in the context of having your replays reviewed, I can't just presume that you are capable of editing an ending and just chose not to
Tomorrow: Good stuff in general. At first I didn't like the pause at around 420, but it looks cool because it looks like you're waiting for your right arm to swing around and help push Uke. Around frame 300 your chest took longer to rotate than your pecs and slowed you down a little bit. The replay is good but riddled with little imperfections that hinder the quality as a whole, mostly small movements that you could have fixed with a little bit more attention, such as your right arm raising and lowering consecutively between 560 and 530. I assume the sudden raise was to help tilt your body and get your right foot on the ground, which you could have done by lowering your arm more slowly or not lowering it as much previously, instead of compensating by raising it later. Same thing happens with your right elbow extending at 465 (could have not let it contract so much by holding it, just enough so that your hand doesn't scrape on his legs), and with your right shoulder shortly after (you were lowering it at 458, then raised it very suddenly at 457). These "oh shit, I should be lowering/raising/contracting this joint" movements can be avoided by trying to have a little more awareness over all your limbs and what they are doing, it's common for people to move their arms spastically while they're kicking because they're focusing on the kicks and not realising that while using their arms for aiming, they moved them around fifty times in the space of a couple of frames. Again not just a matter of aesthetic, start and stop movements make you lose energy, moving smoothly preserves momentum. By doing a movement that is the opposite of what you were doing a frame earlier, you are basically fighting the force of the previous movement and also starting the new movement from 0. If you try to keep your limbs at a more "neutral" point it becomes easier to extend or contract them when you need to and your movements will be more effective.
The pose here I thought was pretty good, very simple and fast transition, it worked.
The best replay ever: I was very disappointed to learn this isn't the best replay ever. It is however the best replay in your app by far, your twitchy-ness isn't a problem because you're moving so fast, it conceals any imperfections in the movement. The decap I thought was brilliant, and so were the skeets. You posed aswell, which makes me happy.
This replay was really great, but unfortunately it is only 33% of your whole app, and the other two replays are not of the same quality, otherwise I would not hesitate to vote yes. As your app stands my vote is a no, but I would be very happy to see two more replays of this quality in the next app. You have very nice movement and dms, good material even in the two replays I criticised, I would focus on trying to be more perfectionist and ironing out small nuisances in the movement, and trying to smoothen and synchronise movements instead of tweaking joints last minute.