Toribash
It works fine for me. Are you following the instructions in the original post?
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
Originally Posted by box View Post
It works fine for me. Are you following the instructions in the original post?

yes, put the "shader.lua" file in the "data/scripts" folder, then drag the "shader" folder in their also, dosent work it says it can't find the shader folder when its in the right place.
The shader folder is a zip folder. You need to extract it to that directory.
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
Originally Posted by box View Post
The shader folder is a zip folder. You need to extract it to that directory.

i did that box.
Then I can't imagine why it doesn't work for you. What error does it throw when loading the script?
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
Originally Posted by box View Post
Then I can't imagine why it doesn't work for you. What error does it throw when loading the script?

"please extract the folder into data/scripts" but the thing is, it's in the right place.
Take a screenshot of the error message it shows you when you load the script.
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
Information about movable environment objects in .rpl files
I've already posted this request (#529). Psycore replied to it, and it sounded like the script is going to happen (#530).

The script still doesn't exist. Unfortunately, I don't know if that's the case because it was forgotten or because it is just impossible to write it. I was asking for this (I've corrected some grammatical mistakes):

A replay file contains information about the toris (their position and momentum).
Though, as far as I know, it does not contain any information about movable (non-static) environment objects.

My question / request is: could there be a script that gives out this information? For example, when I kick a little box, the script will give out the information about the postion and momentum of the little box:

"frame 30;
env_obj 3;
Pos 3; 0.66540 ... etc ...
Linvel 3; 2.9495 ... etc ..."

something like that. Maybe it is, in fact, impossible? I couldn't do it.
Yeah, sorry. I'm pretty busy at the moment. If someone else wants to do it, here's a hint: There are some undocumented function which iirc deal with environment object. Those are:

get_obj_angular_vel
get_obj_bounce
get_obj_flag
get_obj_linear_vel
get_obj_mass
get_obj_pos
get_obj_rot
get_obj_sides
get_obj_vis
If those work correctly the script should be possible.
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