had an 83 minute game tonight, was losing my mind.
http://dotabuff.com/matches/527827099
their sandking and ES's comboes were evil.
combined with mirana ulti, it made the magnus warlock initiations a pain, initiating on us befor we could initiate on them, and all spread out so we couldnt get a decent RP off all game.
although our magnus was jumping the gun and going all out yolo swag blink RP on single targets, didnt really help.
must have spent 5k throughout the game on wards, sentries, dust and smoke... and im not even exaggerating.
we won though, so it was all good, a double warlock ulti can really change a game when you have a maxxed gyro with flak up and 4 seconds of space to use it.
was lol though, our invoker, as useless as he was, with euls, tp boots and max wex, had perma 522ms.
Originally Posted by
ImmortalPig
unstable current, untouchable, corrosive skin, chemical rage
Come fight me uberkunka.
untouchable is the only thing that worries the one hit build, tinys attack animation cant hit you, you can move out of range befor the hit lands...
on the other hand, with tide bringer, i dont actually have to hit you, i just need to hit someone else and kill you with the splash :P
still, unstable current has a max damage steal of 224 or something, and you wouldnt be able steal it fast enough, especially if i attack something thats 700 range ahead of you
Originally Posted by
SunR1se
don't go manta first on viper. Mek into aghanim is so much better, you can fight early with your team, and also you can use your ulti like 2 times in a teamfight. Viper strike is so sweet against melee heroes. You can kite them so easly with it, and it does shitload of damage early. Good stuff
mek is such a try hard build though. just because pros do it, doesnt mean we should.
it relies on your team mates doing their part, lol, which, in pub games is a laughable notion.
in a pub game, i would rather see my viper go for a more conventional carry mid role.
aghanims is nice though.