HTOTM: FUSION
Originally Posted by Inzal View Post
I personally was never able to get into blender
found the UI way to cluttered, camera controls were bad...

really C4D has its benefits, but then you end up finding yourself moving to either max or maya in the end anyway, cinema 4d doesn't really have a very good export system, can't export animations for games etc...

although it is true you can make great things in blender, you really need to spend alot of time setting up lighting, messing with render settings to get desirable results anyway, you can't just render and expect it to look good

I spend hours with render settings and lighting in cinema 4d, and I find myself constantly changing it until I get something that I think is perfect...

Unless i'm trying to just do a quicky render, in which case I usually just set up a HDRI with global illumination, completely lit by the image, but even that can take up to 10-20 minutes depending on the size of the render, wether its an animation or not etc.


We really need to start doing GPU rendering IMHO, My current GPU has 112 cores, it would probably only take it 2 minutes to render something that my CPU would take an hour to render, if there was an efficient system for it.

EDIT: Oh yes I forgot, also materials, require a SHIT load of tweaking, default materials always look kinda fake/bad, you gotta mess with ALOT of things to get descent/realistic looking materials for the object you are trying to make, most of that is mainly the Specular channel tho.

EDIT: Heres an example, this scene took me about a day in total to set up


56k warning, 1080p

Global illumination, but not the highest quality settings as you can probably see
This render is also with ambient occlusion off, as that would have made it take longer to render
in total, it took about half an hour to render.

the lighting is kind of broken still tho, as you can see there is a strange fall-off on the light cast on the ground.

a full day to set up? I certainly hope you're a beginner, because for that simple of a scene, it shouldn't take near that long. an hour at most for something that empty.

tertywerty:
Former Item Forger
Originally Posted by Stupinator View Post
a full day to set up? I certainly hope you're a beginner, because for that simple of a scene, it shouldn't take near that long. an hour at most for something that empty.

tertywerty:


Stupinator, I've been using 3D apps for about 6 years, the scene is simple but lighting was a bitch to set up, you know how long it takes to tweak a scene when you can only render it with GI on? it took about 20 minutes each time I wanted to change settings, and the GI settings were all wrong to start off with.

edit: thought i'd let you know, the scene itself took about half an hour to make.
Last edited by Inzal; Jul 27, 2009 at 11:21 AM.
Use either procedurals or UV coordinates. Procedurals are great if you find a good setup, because you don't have to worry about mapping and seams.
For a terrain, if you want an image map with no stretching, it's easy as hell. Just select everything in editmode and press U and select unwrap. Seams and stuff shouldn't be required as it will simply try to flatten everything out evenly onto an image.