@Orcale
You are indeed correct :D I didn't think of the enemy team's probabilities of getting feeders.
Also I chose Trynd as my example for a snowball because it's very hard to deny him. He has a slow (though it can be hard to use it if you're being chased rather than chasing), an escape, a heal and 5 seconds of invincibility. This combined with 2 phantom dancers (I dunno if anyone else does this with him, I just love the constant crits and movement speed) and a teleport (considering the fact that you're soloing) it's nigh on impossible to stop him farming. His sustain is again a testament to how well he can farm. I can't think of anyone harder to deny farm to and very few that snowball as hard as Trynd.
Yes, Brand's burst is excellent. I've never tried Ez though, I'm guessing you don't think he's as fun as Brand?
And yeah Kat, I can't quite play him properly, similarly to 99% of Brand players. I can't seem to get my positioning right, though I haven't tried him in months.
@Boonana
AP Trynd? I mentioned that to my friend as a joke once, though I could be wrong to assume it would be bad; AP Amumu turned out well.
What's good about AP Trynd (specifically what's better about it in comparison to AD Trynd?)
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Edit:
@Oracle
Though yes, I see what you mean about the Snowball thing. If you want to win games consistently rather than get a large Kill to Death ratio as I was suggesting a support or a jungler could be better - someone that can go to lanes and fix them to increase your team's chance of winning by making them win their lane and not feed.
Last edited by SpmSL; Apr 12, 2012 at 05:06 AM.