HTOTM: FUSION
Original Post
Toribash 3.84 Beta 5
Toribash 3.84 Beta 5

http://www.toribash.com/tb_b5.exe - Windows


* Physics caching
Ghost and replays in multiplayer are played back from a buffer instead of calculated using physics. This is much faster.

* Chat cache /opt chatcache 0|1|2 (0=off, 1=ATI, 2=Software)

* Camera options
1 - Default Cam
2 - Free Cam (press shift+2 to enable Free Orbit Cam, press shift+2 again to toggle targeting sphere)
3 - Uke Cam
4 - Tori Cam

* Camera keyframes are saved in replays
k - start keyframing
Shift+k - clear keyframes

* Camera has a bit of decay on the movements.
* Fixed position of bounty messages
* Autoupdate shouldn't crash the client. This was a big problem on the OSX version and more seldom on Windows.

* Tutorial Changes
- 'Toribash Tutorial' now covers mousewheel and hands (does not cover 'L' button)
- In 'Challenge Uke', Uke will pull off his moves even if the player reconfigures Uke's joints
- New moves for 'Advanced Tutorial' and 'Challenge Uke' are still open to suggestion

* Mouse reverted back to 3.83 style

Don't post bugs if they are mentioned here in the main post!!

Known bugs:
- Speedometer/Altimeter don't work in multiplayer
- ToriShop Uke ghost problem
- Aikido Mod not reset when doing Fight Uke -> Torishop -> New Game
- Bumpmaps doesn't load textures in shader mode
- Changing game resolution causes game to shut down
- No auto-resolution for Full screen
- Shaders running slower than before
- 4000+ frames replays don't save
- Incomplete saving of replays that are not edited - [FIXED]
- Russian characters show up as "?" - [FIXED]
- Ghost doesn't refresh with scripts that update joints

- White quad that blocks out the screen (should be fixed, but if found, include in your report the chat cache used and how the quad appeared)
- If you are getting the white quad often, either /opt chatcache 2 (shouldn't create the quad anymore) or press tab to clear the quad

Fixed bugs from beta 4:
- No grabby hands in replays [FIXED]
- No grip sphere in replays [FIXED]
- No fractures in replays [FIXED]
- Next/Prev replay and auto replay doesn't loop properly [FIXED]
- Ghost fades to white against dojo/background textures [FIXED]
- Fractured Knee + Hold All bug [FIXED]
- Cached chat does not refresh when switching between cache modes [FIXED]
- Multiple tb.exe running if you close and open a couple of times [FIXED]
- Tutorial joint indicators block ghost [FIXED]
- Tutorial joint indicators at wrong position [FIXED]
- Tutorial custom joints recolored [FIXED]
- Tutorial 'L' button not disabled [FIXED]
- /opt autoupdate 0 works [FIXED]
Last edited by hampa; Jan 18, 2010 at 08:33 PM.
if i download a replay into any place other than the replays folder i cant watch them, and when its in the replays folder i have to go into the game and find it under replays, i cant access it directly from the desktop or open the file immediately after i download it
Drinking coffee and not contributing to society are just two of my many talents.
Originally Posted by C4MP4 View Post
if i download a replay into any place other than the replays folder i cant watch them, and when its in the replays folder i have to go into the game and find it under replays, i cant access it directly from the desktop or open the file immediately after i download it

Yeah, same here. But it doesn't always happen.
Last edited by vins84; Jan 17, 2010 at 10:27 AM.
Toriolympics - 2nd place | Fr_Death Leader |ORMO Member |
On windows xp the .rpl files cannot be associated with tb.exe or toribash.exe.

It doesnt associate it by default, and it just wont associate with them.

Vox sucks
[10:14]<siku> magnificent sparkling vampire
[10:14]<siku> i love you edward

Official minibash tester. Please email [email protected] if you have found a bug!


another problem, i cant follow links that are posted in game
Drinking coffee and not contributing to society are just two of my many talents.
Changing window width and/or length (ANY) causes your screen to get glitchy stuff.
Attached Images
Glitch.jpg (46.0 KB, 24 views)
[T] | ORMO
[20:18] <@Cevius> Like semen?
When I change the engageplayerpos in the single player, it works fine...
But when I change it in multiplayer, it doesn't change Tori's position (the first three numbers), it only changes Uke's position.
It leaves the first three numbers as zero.
The mod I used was over_pass.tbm, in case you need to know.

Engageplayerrot doesn't work properly...
Both Tori's and Uke's x and y angles (first, second, fourth and fifth numbers in the set) don't work at all.
And when I change the z angle (third and sixth), it messes up both Tori and Uke badly...
Here's a picture:


You can't change the engageplayerrot without having engageplayerpos changed.

The bug where Uke got the colors from the person who you last saw as the blue player in Multiplayer is back.

...And that's it, I think.
My recommendations for this build:
- Make all removed sounds an on/off option in settings
- Add a "3.82-style joint clicking" option in settings
- PLEASE, for the love of god, fix the shaders so they work with Intel chips. There is no excuse for an Intel Pentium dualcore to not be able to run shaders. D:<