@SmileyJones - It's when you combine all 3 of the things I mentioned that fighting becomes a problem. Sure 1 person can do it while the other sticks to typical aikido stuff, but if both try it just doesn't work.
Reading though this thread has lead me to a simple conclusion: New mod needed.
Bigger area, shorter turn frames, longer match. That would result in something where combat was viable. Shorter frames allow for more technical playing so IMO 35 should be the highest. Maybe increase the engage distance? I'm not sure about that but it could be something to test. And of course the dojo... The 800 used on most big dojo-aikido mods is maybe too big? At that size it may as well not be turned on. 600ish could be a good compromise.
Anyhoo (I talk too much), maybe time to create a whole new mod rather than changing a few things & calling it aikido.
i see only newbies and lowactive players are voting for small dojo.
How many plain aikido servers do we have? aikido7, aikido8, qa1, qa2, q3, qa4 + always empty sambo7. And noone server with aikidobigdojo.tbm =/
ultimate server must be aikidobigdojo.tbm
Let ultimate aikido actually be aikido. And ask someone to take away Sambo, since no one plays it anyway, and substitute it with BD Aikido. Why remove the real Aikido from the official server?