HTOTM: FUSION
Can all the wushu fags please leave this discussion, you have never played a single day of competitive toribash in your life, and as soon as someone starts to run in wushu (aka play competitive) you cry for monthes. Wushu is not a competitive mod, and if there ever was to be a competitive mod for wushu it would be Brushu.

You can't fix running in wushu so just learn to cope with it instead of trying to make these fancy mods that makes it "fair"

And the wushu fags saying shit like "aikido is heavily based on the opener" please shut up because you know nothing if thats your thoughts.

And Deprav even if mods like:
striking_lg_beta2.tbm
striking_mg_beta3.tbm
striking_hg_beta6.tbm
wushu_2015.tbm
aikido7.tbm
swfixed.tbm
Tippy01.tbm

were added then no one would vote them because NO ONE has even played them before. (regardless of how good the mod is)
Originally Posted by FistofLife View Post
all the wushu fags
...
And the wushu fags saying shit like ...

do not generalize, everyone have their own opinions, if you want to critique something, reffer to specific person and specific argument, saying something like "all wushu players are X" is the same generalization as saying that "all duelers are Y"

i can do that too, but it would not bring us into any constructive discussion.

have we understood each other?

thanks.
Last edited by snake; Jul 24, 2015 at 08:01 PM.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Originally Posted by William View Post
you're right, but the problem with aikido is that is CAN be heavily based on the opener.

You try and play fair during the first turn, and you just get fucked. if we're playing first to 10 it's not a problem since you can adjust and figure out what to do..but when you're playing best of 3..it is a problem.

so can almost any mod, it just depends on how heavily the opener affects the rest of the match. wushu is the same way, but the difference is that as soon as you gain any amount of points you can contract both knees and fly into the air for 500 matchframes.
Originally Posted by Faint View Post
so can almost any mod, it just depends on how heavily the opener affects the rest of the match. wushu is the same way, but the difference is that as soon as you gain any amount of points you can contract both knees and fly into the air for 500 matchframes.

Nah for me it's different.

In wushu, you're not as close. You can easily improvise an opener that would make it very hard for your opponent to come at you.(just move back)

in aikido, you're just bound to grapple in that first turn. if it's a shovel, or one of those kicks, it can heavily affect the match. aikido meta is not supposed to be about that.

anyway, don't confuse..i'm the last one to complain, and counter them pretty well ;)
if you want better mods with clear meta, some fixes need to be done..(aikido7)
Last edited by William; Jul 24, 2015 at 08:34 PM. Reason: <24 hour edit/bump
Your messed up world enthrills me
Originally Posted by Faint View Post
so can almost any mod, it just depends on how heavily the opener affects the rest of the match. wushu is the same way, but the difference is that as soon as you gain any amount of points you can contract both knees and fly into the air for 500 matchframes.

Decent wushu players can chase airborn people ez. Also, if matchframes are longer than the 750 public mods, you can fly for 500 frames if you want, there will be someone waiting for you at your landing point.

The trend claiming "wushu isn't competitive" is mostly based on poor knowledge of the mod, or on the idea the mod is still like it was 5 years ago. If wushu with a dojo isn't competitive, then neither are lenshung or rk-mma, or any other striking mod.

@ FistOfLife

It's not just about wushu, it's about the point system and every striking mods in general. But wushu is being taken as an exemple because that's the only mod using an alternative point system for now.

"[list of mods]... were added then no one would vote them because NO ONE has even played them before. (regardless of how good the mod is)"

But maybe no one played them before because people tend to look up to authority figures -the GM team and staff in Toribash- or just play what's being put in front of their nose, and when there's a chance for those "new" mods to be seen by a larger audience because of events/surveys like this one, they're being denied the simple fact of being put up to a vote because "no one plays them". That's kind of "the snake bitting its own tail" situation right there, we're stuck in an infinite loop of old-ass wonky mods because somehow the Staff is being thick and "conservative", and deaf to the suggestions they asked for.
Last edited by deprav; Jul 24, 2015 at 08:41 PM.
Hi guys, thanks for your responses.

First of all I'd like to address those who have suggested mods but didn't see them added to the poll.

My announcement (which has now been taken down but was linked to in the first post) specifically asked people to suggest mods here for discussion. The mods in the poll were selected due to them having 100,000+ recorded matches though some were deleted because they were obviously not intended or fit for competitive play. The reason we did this is because it is only logical to assume that these mods, if any, were figured out by now and the seasoned users would be able to give intelligent analysis of those mods in regard to their placement in a competitive system. I'd say we were right in that assumption just by looking at this thread. The suggested mods were not added to the poll for two reasons, a) they were never supposed to be added to the poll in the first place (I never promised they would be or meant to give off the impression I would) and b) they wouldn't have gotten a fair response. Most of the responses to the poll were within the first two days then there was a major fall off - most of the mods suggested were later than that and if we took the polls word as law, we'd likely not get as much information about those mods as we'd like. For that reason alone I would suggest that discussing those mods publicly and privately as well as play-testing them is the way to go. I have devised a short-list of the mods suggested here and I'd like to see your opinions on them if you haven't offered them already:

Mods suggested:

  • swfixed
  • ljf (l judo frac? idk)
  • striking_LG,MG,HG
  • pljudo
  • wushu_2015
  • tippy01
  • aikido7
  • brushu
  • marshu_2015

In other news, here are the results. We welcome your (thoughtful) assessment and would like to mention that the poll is not 100% indicative of what will/wont be on the official mod-list. Chances are if something is voted high but is unanimously agreed upon that it's not fit for competitive play it won't be in the final draft of the mod-list.

Cheers.
Last edited by Gynx; Jul 27, 2015 at 05:11 PM.
collect snots from the nose
Originally Posted by Gynx View Post
In other news, here are the results. We welcome your (thoughtful) assessment and would like to mention that the poll is not 100% indicative of what will/wont be on the official mod-list. Chances are if something is voted high but is unanimously agreed upon that it's not fit for competitive play it won't be in the final draft of the mod-list.

Cheers.

Well I'd like to touch on the erthtk/TK matter. Choosing both for competitive play would be a bit unfair, so picking one is obviously going to happen.

But it definitely should be erthtkv2!
Ive played both mods alot, and I consider myself being one of the best in TK and can say with certainty that erthtkv2 is alot more balanced, for few reasons.

1. slightly higher dm keeps the TK style of play but prevents alot of the random wrist dms, and creates possibilities for stronger movement without too much fear or rekking yourself. Still if you fuck up with your wrist movements, it will dm

2. selfdmg makes the mod harder and more skillbased, having to actually control your body well enough to be effective while not punching yourself is a skill that a good TK player should have.

3. Slightly higher gravity makes floating away almost impossible. Its alot easier to comeback in this mod and alot harder to run.
Also staying in balance has higher importance, again making the mod more skillbased.

4. the ring and the nodq zone. You wont lose the game because of knee dming and hitting the floor, the opponent actually has to actively throw the body part outside the ring. Thus making the mod less "random"

5. slightly more turnframes, this makes it abit less "first dm wins" and more that you actually have to be in control the whole 150 frames/15 turns

TK is good for competitive, erthtkv2 is great
Last edited by cowmeat; Jul 27, 2015 at 05:46 PM.
Originally Posted by Gynx View Post
In other news, here are the results. We welcome your (thoughtful) assessment and would like to mention that the poll is not 100% indicative of what will/wont be on the official mod-list. Chances are if something is voted high but is unanimously agreed upon that it's not fit for competitive play it won't be in the final draft of the mod-list.

Cheers.

Same as above but about striking mods and boxshu_mushu_v3.tbm.

Firstly boxshu_mushu has grappling so I'm not sure why it's in the striking mods in the first place !
And secondly it's been explicitly stated by Killer3366 that hey started using that mod for duels specifically for its "luck" aspect. Mainly because of the instagib I guess. So I would strongly advise not to use it as a competitive striking mod !


Also..., [edited] nah frack it, it's a surprise ;o
Last edited by deprav; Jul 27, 2015 at 10:10 PM.
Originally Posted by cowmeat View Post
Well I'd like to touch on the erthtk/TK matter. Choosing both for competitive play would be a bit unfair, so picking one is obviously going to happen...

...TK is good for competitive, erthtkv2 is great

Interesting thoughts, any insight as to why you believe both aren't "fair" to add to the mod-list? You did seem to be the first and biggest advocate for adding all the mods on the poll at the start of this discussion.

Originally Posted by deprav View Post
Firstly boxshu_mushu has grappling so I'm not sure why it's in the striking mods in the first place !

I believe I've already stated that categorisation is not our primary worry with this discussion or the poll, please allow that to sink in before bringing it up again.

Originally Posted by deprav
nah frack it, it's a surprise ;o

Good job I can read edits! We'll see if there's anything legitimate to consider in light of your plans.
collect snots from the nose
Originally Posted by Gynx View Post
Interesting thoughts, any insight as to why you believe both aren't "fair" to add to the mod-list? You did seem to be the first and biggest advocate for adding all the mods on the poll at the start of this discussion.


Well adding both would be fucking dream for me. But if you'd have to play all of them it'd give me a giant advantage, since they are so simular.