Originally Posted by
Gynx
In other news, here are the results. We welcome your (thoughtful) assessment and would like to mention that the poll is not 100% indicative of what will/wont be on the official mod-list. Chances are if something is voted high but is unanimously agreed upon that it's not fit for competitive play it won't be in the final draft of the mod-list.
Cheers.
Well I'd like to touch on the erthtk/TK matter. Choosing both for competitive play would be a bit unfair, so picking one is obviously going to happen.
But it
definitely should be erthtkv2!
Ive played both mods alot, and I consider myself being one of the best in TK and can say with certainty that erthtkv2 is alot more balanced, for few reasons.
1. slightly higher dm keeps the TK style of play but prevents alot of the random wrist dms, and creates possibilities for stronger movement without too much fear or rekking yourself. Still if you fuck up with your wrist movements, it will dm
2. selfdmg makes the mod harder and more skillbased, having to actually control your body well enough to be effective while not punching yourself is a skill that a good TK player should have.
3. Slightly higher gravity makes floating away almost impossible. Its alot easier to comeback in this mod and alot harder to run.
Also staying in balance has higher importance, again making the mod more skillbased.
4. the ring and the nodq zone. You wont lose the game because of knee dming and hitting the floor, the opponent actually has to actively throw the body part outside the ring. Thus making the mod less "random"
5. slightly more turnframes, this makes it abit less "first dm wins" and more that you actually have to be in control the whole 150 frames/15 turns
TK is good for competitive, erthtkv2 is great
Last edited by cowmeat; Jul 27, 2015 at 05:46 PM.