HTOTM: FUSION
hey foodeater: your the best person i know at rigging.. well i dont know u but imean i know like ur foodeater and well u get what i mean. lol. so. im trying to make a good animation of a walk cycle or something. i can do basic armatures and assign them with vertex groups and crap like that but i have to idea how to do complex rigging to make it more realistic. could you give me some tips or do u know a good tutorial?

btw i dont want a basic rigging tutorial i can do that pretty good.
Monster3: http://www.youtube.com/watch?v=Q4mxEWRrll8

That one's great and it's how I learned about IK constraints and how useful they are for keeping feet on the floor.

Also, here's a gif of how smoke looks animated.



EDIT: added another one.

Last edited by FoodEater; Aug 5, 2009 at 01:32 AM.
it's a great scene, nice creativity, but there's too many things passing through one another. (the legs on the shelves at the top, few of the tori's legs are going through the bench.

just simple things that can be fixed easily.

also, try adding a 2nd, and 3rd light to the scene, it'll make it look much more realistic. (if it ends up too bright you can always tone them down.)
Former Item Forger
stups:
the legs on the shelves have holes cit out for them, using booleans, so they are definately not going through the shelf, and with the tori behid the counter, i dont know whats up there, hes not actually going in, it just looks like it BIG TIME,
also, about the lights, i will be trying that on my next render

thanks :>