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I don't have a really solid toss build, so I don't really like to play it that much. Terran is much easier for me right now just because you have to play that in single player.
TP|Guardians| Hai. Watz upz.
Originally Posted by SoBscout View Post
Ghosts are a fact, not good for when rushing.

If you take so long then go up to a 200 supply, then getting ghosts out could be useful.

Most T vs. P will envolve void rays, so make sure get those vikings out.

wrroooooong.... ^^ in my opinion
best agains void rays= marines...
mass marines


and ghost as rush tactic or anti toss and 3racks built is awsome:
emp = no shields
snipe = -1marine
cloak = almost dead eco or fail....
you just have to make sure the ghost will survive xD cliffpissing or something like that is usefull...
you have to fit up good micro....
Bah Void Rays are fucking useless. Immortal timing attacks are way better.... That or warping in DT's with a warp prism. =D

dt rush can hurt but.... :
their nice effect is fE a surprise.... the cloak + eco=
but if you get the map controll very fast you can spot the even if theyre cloaked... and so you can make all your scv run away yeeehhh
or set up a well placed scan... what you prefer more... but youre right they are annoying... and sometimes very evil... i allready lost some 2vs 2 matches on them
ghost + immortal = no shields...
Last edited by pinheads; Feb 8, 2011 at 10:02 PM.
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If you look at the help section thingy, and look at the void ray, you'll see it's weakness is vikings. :/
But in terms of speaking, I do prefer mass marines.

Fightin air and ground at the same time.

Is seperating units like, 20 each at different sections and stuff, a good idea? Isn't that what sjow does?

I just bring all my units to one area, then next, and what so ever.
TP|Guardians| Hai. Watz upz.
Constant drop harass with Terran is a very good idea, but for bronze, sliver or gold level players, keeping your money low is much more important than individual marine micro.
he means spending your money ^^


nah.... void rays greatest weakness is marine with stim...
that help thing isnt very usefull
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Originally Posted by SoBscout View Post
Money low?

I don't know much about sc2, but I'm pretty sure that's a bad idea.

You want to keep your income high, but the actual mineral and gas count as low as you can. If you have 2000 unspent minerals, then they are just sitting there useless when they could have been spent on 10 siege tanks or 6 Thors or 40 marines etc
ill play a bit with the editor to find out how many stimmed marines you need to kill a void ray...
place your bets!
id say 3 max 4
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