Will answer some of the questions that CS didn't reply to yet and will try to clear some things up. Going from most recent posts to earlier ones.
Originally Posted by
Thrandir
You know, after 10 years of being official we'd rather be straight up moved to dead clans than become unofficial, I hope you can show old clans at least this small bit of respect to let them become dead clans rather than become unofficial (if they desire so).
You can request clan deletion any time. Keep in mind that when clan gets deleted,
all its members are also kicked. Only legendary clans get the privilege of keeping members (and in-game tags) after dying. There's a reason CS have decided to give clans a two-month preparation period so you could decide whether you want to boost your activity, ignore the changes and hope for the best or decide to ask for removal.
Originally Posted by
Thrandir
Can we get inactive clan members rank instead? Our clan has many members who are long gone. And it is fine for us, it is up to us to decide what consists of our clan and what does not...
I considered adding an inactive rank that would be ignored during checks but decided not to do it for several reasons:
- It would have still had a member limitation
- Users with clan management perms may forget to add users to inactive rank and then start requesting their clans to be re-checked which slows down the check process
First point is the main reason why the idea of inactive ranks was scrapped in favor of giving max points for activity when a clan has at least half of its members active - that's essentially exact same thing. There's also a minor possibility of users who you think are inactive may play for a few days once a month but not tell anyone - in the case of inactive rank being a thing those games would be ignored but now they're not.
Originally Posted by Thrandir
This is a move which results in clans being strictly Toribash players communities rather than just Toribash community members colectives (being a member of the community does not require playing). And that's exactly why old clans oppose it - because they come from different era back when the policy was that Clans are just small communities within community, and even IRC activity counted. Most of old clans come from that era and are used to these standards - that's why we prefer them, it's like changing rules of the game after some time, if we knew it is coming we might have never created a clan in the first place.
I may slightly out-of-touch when it comes to clans, but I don't remember any single clan that got official while having a non-existent in-game presence. The fact that old activity checks were so bad that a clan could pass it by accidentally making a few posts a week prior to a check, have no users playing in game - and only get
warned for that doesn't mean that we shouldn't ever start checking activity the proper way. Keeping the official status has to be equally hard to receiving it. It's a pity that some old clans are going to get deofficialized as a result, but it also means that their members also don't care enough. I mean, there's only a few clans that aren't passing the check now but have max points for forum activity. CS aren't particularly opposed to slightly raising the amount of points given for clan activity to make it equal to required ingame activity and we'll probably end up doing exactly that before running the initial check in September (you know, duck is checking clans' progress almost daily to see the trends) - but currently it wouldn't save
anyone. Out of clans that'd fail the check if it was ran today there's one clan that'd get max points for forum activity - but they also have absolute lack of in-game activity. And I'm sorry, but Toribash is a game, not a social network. If you have a clan, you're expected to play the game - at least a little. Yes it gets boring over time (just like any game would), but you can still keep talking to friends you've made in Toribash even without a clan, be it IRC, discord, any other messenger or a thread on this forum. You don't need a whole separate board to make ~50 posts per month.
Originally Posted by
DropKick
"[Old Clan Checking method] has proven to be ineffective every time when some part of the clan staff was lacking in members or activity which made organizing activity checks much harder."
If I'm reading that right, the entire organization was too inactive to put together time to check the inactivity of clans? Is there not irony in this? The reason for this new method is that the clan staff board itself was too inactive in years past? That should be a serious sign for the state of toribash, and not a need to kill clans further.
No, there's no irony in that. That was an obnoxiously tedious process, and the main reason why clan checks weren't frequent wasn't that CS or any clan-focused staff team that preceded them had always been inactive, but because checking a clan that has 40 members in it manually was absolutely horrible.
We could make an automated system that'd use [i]exact same[i] criteria for judging clans' activity - and that would've been even easier because old checks didn't take
a lot of data into consideration - but it was decided that there's no reason to keep a bad system when making it automated.
Originally Posted by DropKick
I'm sure many when they first started, looked up to the older clans and idolized them for whatever reason, presumably from an encounter with one of the members ingame which had a lasting impression. "One day I will be good enough for that clan." It's kinda like tearing down an old statue of the past because you don't agree with it. It serves as a landmark, a sign, and reminder of a different era and those traditions that existed with it.
That obviously was and still is the case for clans which members you can still see in game after all the years. If a clan is inactive to a point that it's receiving 2 new posts in its board per week with almost non-existent in-game presence, no new member would care about you. Of course there are clans that are dear to old members, but it doesn't mean that the obvious needs to be ignored: there are lots of clans that
are actually dead, despite passing old system's checks. Imo it's always better to see a clan going while it's still somewhat strong yet realizing that there's no more intention to play the game as much as it used to rather than see its members arguing with CS over every activity check warning and basically begging for another chance.
Originally Posted by DropKick
The staff seems to hold itself as knowing what's best for the community but never bothered to ask the community what was best for itself. Take away the colored names and special permissions, and your ideas are not any better than ours.
While our judgment would actually be often better than yours primarily to staff members' access to different sorts of logs and data, you're always welcome to apply to CS or any other staff team. We analyzed current clans' state before starting work on the new system, and it was decided that clans that are going to be taken down with these checks are those that would've been killed during any other activity check. You don't see the points and exact check results in the OP, but a lot of clans that are marked yellow are just a few points behind full pass - which literally means either getting one or two more of their members to play 6 games per month, playing a war or making a few more posts in their board. And please note that clans that fail to pass the check aren't even going to be deleted as they would have been in past - they'd only lose their square brackets in game and have to use a thread instead of a separate board.
Originally Posted by
Bless
This infuriates me. Duck, if you (because I’m finding it really hard to believe that a decent amount of people are actually behind you on this) want to direct Clan members back to the game, why have there been no clan events since last year (Correct me if I’m wrong there)?
I'm sorry but you're barking at a wrong tree here.
Event Squad hosts events, not Clan Squad.
This also applies to your complaint about lack of communication between staff groups. Clan activity checks aren't an ES duty, so it makes perfect sense that ES members don't know as many details about the system as CS and smods+ do. It's called division of labor.
Originally Posted by
TheAnimal
As the Leader of Aeon i want to give you guys my thoughts on this..
You forced me to play 5 games today thx for that...
[...]
And ofc thanks for making us Kick Inactiv MEMBERS we love and that are a part of Aeon!!!
Playing 5 games is nice, and it looks like you played 35 games in total this month - that's definitely a nice boost from 0.
I saw you kicked ten members - which resulted in your clan getting max points for ingame activity. That was, however, unnecessary - with all those members still in your clan you'd still get over 50 points total which would've meant an activity check pass. Feel free to PM me if you want to get those members added back to your clan - I wouldn't advise kicking anyone you don't want to kick now. Wait for clans' personal activity check tools to be added (that'd happen until the end of this month once we're sure no more changes are going to be applied to the system), analyze the data until it's September, then start kicking people if you still want to stay official but there's no other way to ensure you can pass the check.
Originally Posted by
Thrandir
We could easily remove inactive / dead members, just keep ~10 active ones and play enough game to keep activity. But we'll rather be considered dead clan than remove our long-gone friends. That's how idealistic and sentimental some people are, it's an online community afterall, we can afford to be less pragmatic here, it's all about our history and our small, family-like community.
Well, that's your choice. But that'd also mean your clan will have its official status removed once you completely fail the check or after three warnings. That, of course, if your clan isn't made legendary.
TL;DR: Don't start kicking your members yet, re-read the OP and take note that staff aren't some bloodthirsty madmen looking to kill things.
- Activity check system can and will be tweaked until the initial check is run in September.
- Clans aren't getting
killed when they fail the check, they're getting
deofficialized. If you want to have your clan killed, however, you're free to request that from CS (I'm pretty sure that'd also require members' agreement though, duck will be more helpful with info on that).
- Old activity check system sucked, was tedious to execute and it's not going back.