New Ideas:
add_blood_particle(player index, x, y, z)
set_blood_age(age in seconds or time untill expire)
For making blood stay around longer.
set_blood_vel(Blood particle id {or something to define what blood particles to apply it to} , speed x, speed y, speed z)
add_blood_spout(x, y, z, direction of spout x, dos y, dos x)
Or lock it onto env objects once hampa implements that.
Last edited by Nuyashaki; Apr 17, 2008 at 06:57 PM.