yeet
I mean the game itself won't be super hard to code, the problem comes with multiplayer implementation.
Real time servers (such as photon quantum wich is the best shot so far) costs ~10k usd/year.
Of course there are cheaper alternatives but not as reliable such as unity multiplayer service - unet. It costs anywhere from 150$-450$ per month for 500 CCU depends on the game's bandwidth.
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Gonna make it single player only so far and try something like kickstarter
Last edited by Aadame; Sep 21, 2018 at 03:20 PM.
Reason: <24 hour edit/bump