HTOTM: FUSION
Practise mode
For practising for Multiplayer.
Matchframes: 1000
Turnframes: 70
Mod: Classic
Flags: 3
Dismemberment: 1
Fracture: 0
DQ: 1
Dismemberthreshhold: 100
Engagedistance: 80
(For more practise turn on random.lua script on.)
Extreme Variety
By: Danvari
Matchframes: 300
Turnframes: 10
Mod: classic
Dojosize: 230
Engagedistance: 150
Engageheight: 0
Disqualifacation: 0

"The goal is to don't fall of the dojo and dq the other player or just win by points".
]
Originally Posted by peanuts View Post
Practise mode
For practising for Multiplayer.
Matchframes: 1000
Turnframes: 70
Mod: Classic
Flags: 3
Dismemberment: 1
Fracture: 0
DQ: 1
Dismemberthreshhold: 100
Engagedistance: 80
(For more practise turn on random.lua script on.)

That is a mode called Judo.
"Call yourself alive? I promise you you'll be deafened by dust falling on the furniture,
you'll feel your eyebrows turning to two gashes, and your shoulder blades will ache for want of wings."
Samboxing
gravity 0 0 -30
matchframes 220
turnframes 10, 15, 20
dojo 1
dojotype 1
dojosize 575
engagedistance 115
dismemberthreshold 105
Exactly what it sounds like: Sambo Kickboxing.
Last edited by Kips; Sep 23, 2008 at 06:22 PM.
Here is a new gametype I recently worked on. It is considerd to be a WIP right now, so any feedback would be grerat. It is similar to Ninjitsu and Deltabox in that you begin the match hovering above a dojo. The gravity is less strong however and the fracture threshold is very low compared to most game types. Also, with a first turn of 100 frames every match begins on the floor, a timed DQ however forces the players to find a way up and forward, using smaller turn frames after the first move.

Here is a settings mod, I will eventually try to get it in the main mod thing, where it goes to everyone, but for now I am trying to keep it somewhart low key.


...ok, well, that didnt post...here are the settings. Oh yeah, its called Frailty btw.

gamerule
engagedistance 200
engageheight 100
dismember 1
dismemberthreshold 120
fracture 1
fracturethreshold 50
dojotype 1
dojosize 400
turnframes 100, 15, 15, 15, 30, 30, 30, 30,
matchframes 1000
sumo 1
dq 1
dqflag 1
dqtimeout 40
flags 11
gravity 0.00 0.00 -15.00
Last edited by deady; Oct 10, 2008 at 06:32 AM.
Organisation of Awesome: Member.
WHAO that ^^ "quik thinking" gametype is actuallly pretty fun. ive modified it and have been playing on multiplayer.

fast feet:
mod: akido
DQ on
DQ timeout: 30-60 (difficulty, you start with 60, and as the people you play with get better, you lower it)
dojosize:70 (so people don't die in the very beggining)
engage distnace: 100
dojo type: 1
dismemebrment: 100
fracture:75
frames...thing: same as akido
DQ flag: 0
grav: -10
anything I ddin't mention is defualt for akido
Attached Files
quikfeet 1.rpl (73.8 KB, 9 views)
fast feet 2.rpl (93.3 KB, 5 views)
- its been a while
u got pwned
k sup yall did any of one heard of the tc jusy for writing artices sorry if it went off track
PPPPPPPWWWWWWWWWNNNNNEDDDDD!!!!!!!!......noob
Originally Posted by polishdude View Post
k sup yall did any of one heard of the tc jusy for writing artices sorry if it went off track

off topic... please remove. has nmothing to do with custom gametypes.
- its been a while