I'd love to. Replay makers are pushing the limits in several ways.
Progression can be followed in the Book of Records. Most entries are from 2014/15. Especially records like most dms in a boom set expectations for other replay makers. The average amount of dms per boom is increasing a lot. People chain massive booms together in a sweet way. In 2008 I was happy to do a single 4dm, today it seems to be the standard to have at least 3+, otherwise it's a weak hit. Same with skeets, if it doesn't at least dm another part it's standard at most.
When it comes to tricking people jump higher, spin faster. I'm not sure if the Tricking Organisation keeps track of this but people are still pulling off tricks for the first time which is pretty impressive. When I saw Oblivions first fulltwist I was astonished. It's a regular trick now and is often accomplished without editing. DaHStevy does stuff I can only dream of. I've seen replays where I doubted gravity altogether.
The expectations toward replays increased drastically over the last years. Especially because people have infinite tries, they can get the last bit of Toris power into a move and level your previous accomplishment.
If you make a headpass replay, someone makes one with 2 heads. Then someone juggles all 4 wrists using only their feet with dq on. Then someone splits Tori and Uke in the middle, decaps them and juggles the heads between those 4 parts.
You make a parkour replay. Someone makes a parkour replay while juggling a ball.
In terms of exploring game mechanics there is the hacking front. People look into object manipulation, transforming stuff and manipulating time itself (that will be so sweet).
To be the best in MP you have to stay on top of others within the restriction, outperform them in your reactiontime and in those turnframes. No one expects you to 360 full moon manatee gainer decap your opponent to be the better player. To be the best in SP you are constantly battling people who have infinite time/tries and an empty canvas to get the perfect result.
Pulling off crazy shit in MP takes crazy skill, too. No disrespect here. Played plenty of MP myself to know that. And I'll never know how kamiko kept his wushu streaks going forever or how 0815Rocker decaped in every 4th round in tk (probably because opponents were worse back then) but the increase of skill (or results) in SP was way more drastic than the increase of skill in MP opponents. That's why it's harder to be best there.
Last edited by NutHug; Jul 23, 2015 at 11:41 PM.