If I were trying to bash the game, I'd say the game is a shit game trying to ride the wave of procedural generation to profit several years too late.
What the lot of you fail to realize is you can be interested in a game without resigning to blind optimism. I'm interested in the game because of what it's attempting. What I'm not doing is looking at it with the assumption it will be an amazing game and taking promises at face value.
When they say 14 quintillion planets, I'm not going to say "OMG THAT'S SO MANY PLANETS TO EXPLORE!!one!1!" I'm going to ask, "OK, how many of them will be significantly different enough to justify calling them a different planet?" Because that question takes a statement that could mean 1 planet copy pasta'd 14 quintillion time, or 14 quintillion unique planets, and finds where on that spectrum of answers it lies. Rather than leave that answer up to blind faith in the developer, I'm going to reason out an answer based on what I know. Even if you assume 99.99% of planets are copies of other planets, 0.01% of 14 quintillion is still 1.4 quadrillion planets, or 1.4 * 10 ^ 15 planets. Which is still a massive number. So it begs the question, how have they accomplished creating uniqueness with this level of scale? And it would be a valid question.
Any smart consumer should ask questions about the product they want to buy.