HTOTM: FUSION
Original Post
Animated Textures
After Joint Texture, .gif textures (animated)
would look pretty good.
Animated Head Texture 128x128, 256x256, 512x512
etc..
OSHI - AM - TRG
RAKU
Don't you guys read through this thread? :/
There would be an option to turn them off,
just like flames, and inappropriate images
would obviously be against the rules.
The past makes you wanna die out of regret, and future makes you depressed out of anxiety. So by elimination, the present is likely the happiest time.
the content of "inappropriate" gifs is as bad as shaving your hair off and tattooing your forehead as "FUCK YOU"
having to rule out inappropriate content as a rule is like everyone shouldn't touch things of their opposite gender.

( ͡° ͜ʖ ͡°)

I was wishing this since the 3.4 came out,
I came with a similar idea of putting sounds for each state of character and heads for states,
people didnt like my ideas.
but this one would be a very good thing to have.
this thread is old and the suggestion is still up.
I am impressed how hampa didnt do it earlier.

now with the 3d stuff, I dont know.
Haha good idea would be a hack of a time to make it but could be a cool thing like animated lava flowing out of Lava head or moving electricity. but it would be expensive c:

~Supported (hell yeah )
Amateur Texture Designer PM for requests.
Animated Textures
Title mostly explains it. If a texture could glow in a animated gif. It would make textures look outstanding, kind of like the animated textures in black ops 2.
Added :
This could also work for joint textures and it could be chosen to see them in toribash settings, could be something for VIP only.
Last edited by Means; Jul 23, 2014 at 01:51 PM.
( ͡° ͜ʖ ͡°)[Unity is loomynatry]( ͡° ͜ʖ ͡°)
quotes from the last few hundred times this was suggggested

Originally Posted by suomynona View Post
Keep in mind, .gif is limited to 8-bit color. It wouldn't be particularly expensive computationally, but I don't think it would look as good as you think it would, it would require a fair bit of rewriting on the texture uploader, and it would require adding another texture format client-side as well.

Originally Posted by Wyverneon View Post
Let's say I have 5 different unrelated image

Then, make those 5 image as a gif
I put this image to an animated head
If 1 frame in gif equal 1 frame in toribash
a space would cause the animation loops 2 times
a default replay [500 frames] would cause the image loops 100 times
For one texture

Then, I bought a pair of animated hand and foot
Thus, there's 5 animation total

I make another 5 different unrelated image animation for each texture

5 texture x 5 image in gif x 2 loops = 50
That'll render 50 images in a space
For one Tori without full set

If i purchase a full set
It'll be 16 total (Limbs only, idk if you suggested animated joint too)
and if i put another animation
It'll be 16 x 5 x 2 = 160 images per space
For one Tori

And let's go multiplayer, there's another guy using different animated texture
Double the value

i simply love this idea, because I am an animator
but i doubt it'll hardly supported because lag, glitch, and stuff

Originally Posted by Smogard49 View Post
With an option to turn it on or off I see no inherently bad thing with implementing it; just cause YOUR computer can't handle it, it doesn't mean others can't. Really the same argument goes with some complex flames that cause most setups to slow down, /opt gif 0 instead of /opt particles 0 and done.

When it comes to epileptic seizures the same could be argued with an color altering flame going spastic, or multiple coloured flames. So running that as an argument would be the same as arguing against flames as they could case (e) seizures...

Since (most) gifs are 8 bit, and the file seize could be limited I see no problem with animated textures, eg a blinking eye on a 512x512 head texture or similar. Yes it would require a TINY bit of extra performance if you have it running, but so does particles, hairs and shaders.

Originally Posted by SkulFuk View Post
apng would be a better candidate than fucking around with weird true colour gif crap. Pretty sure that was covered in a thread like this aaaaaages ago.

not suported admins dont try to regulate flames so i douht they do textures, also for a comlicated set download time is about 30 secons now for 4 frame full body gif would take about 2 minutes also a gif made just right will cause epleptic seizures as aposed to a spatic flame that fixes it self after one frame. Ontop of that have you ever tryied to make a flame
acrap flame cost about 10000tc a gif yould be more. Also the vast majority of web pages ditched them years ago when "designers" realised that users were endlessly annoyed and/or distracted by them.

More resons why they shouldnt be implemented
I don't like military time, I prefer metric or imperial.
Being able to express emotions threw your tori.
When I think of Tori's I think of people.What people do the most? They express emotions. I think it is time for an update where tori's can use their faces to express things like pain, happiness when they win and sadness when they lose, frustration when they draw. They can blink and maybe have mouth and eye textures. Maybe there could be a face when you start off that changes depending your wins and losses with that person. Regarding textures maybe you could change the texture maps a little bit so that you can show where the movement areas are and if you don't like it of course you could always shut them off in the options.
"Who wouldn't pass up gay sex with Bercat?"
"Day is probably masturbating to Osu"- Hydra 2k15