HTOTM: FUSION
I made a pretty cool double knee kick to decap.
Getting into the pose kinda sucks though.
Attached Files
Class D - Maple.rpl (139.8 KB, 23 views)
[12:00] <fudgiebalz> toribash SUCKS
Check my ~~~Dank Replays~~~
Really nice, however most of your replays seem to start with you running towards Uke. This can easily be misconstrued as an easy way to gain momentum. I prefer replays that start next to Uke, instead of using running as the primary way to build speed.
[19:39] <Birdflu> I'm just sad that I can't give myself one
[19:39] <Birdflu> I'd have a great time
I wanna share this sparring replay with you guys. I want some feedback on what to do with the rest. The last hit here obviously isnt going to be the end. but thats 300dt right here, so I'm happy. Also, crappy madman that I Couldn't be arsed to do right.
Attached Files
sparring6share.rpl (330.5 KB, 17 views)
Class M - Storing for winter.rpl (264.5 KB, 18 views)
[12:00] <fudgiebalz> toribash SUCKS
Check my ~~~Dank Replays~~~
The sparring one was pretty good, but seemed to be a strange mixture of realism and "normal" Toribash. What I mean by that is that the gravity is high, the dismember threshold is high and you do not worry about dq. However, it looks very busy and frantic which goes against the realsim
Nobody is noticing that in a lot of his replays he's always knocking his body on uke.
A friend with weed is a friend indeed
[lit] [o] [ML]
Pretty cool jump. What was a minor flaw was that yo hit Uke's head with your elbow before the decap.
Thanks for the Avatar, MrAakash