HTOTM: FUSION
i'm taking a break cuz i gotta shitload of stuff at my hands so i'm gonna be off for a while,i want you to make something outta this it's a shame to let such a good start go to waste
Attached Files
oÄlolo2.rpl (113.5 KB, 22 views)
Giving a "hand" for skeets.
Originally Posted by Scyther1 View Post
i'm taking a break cuz i gotta shitload of stuff at my hands so i'm gonna be off for a while,i want you to make something outta this it's a shame to let such a good start go to waste

i tried and tried and tried to make something with it but i couldnt ;_;

Originally Posted by Scyther1 View Post
rawrr

returning cnc

opener is alright, i really like the first spin it was nice and fast
dont like the first kick to lift uke, the foot kinda bounced back after hitting uke and then hits him again
i like how you use the grabs to "dance" around uke and keep dm'ing him (but dont bruise your head .-. )
the transition into the pose was neat

welcome back <3
Pidda's spirit animal
thanks theee

speeeeeed and spins ^^
Attached Files
#Scyther - Hearing Colours.rpl (209.1 KB, 18 views)
Last edited by Scyther1; Jul 23, 2015 at 03:19 PM.
Giving a "hand" for skeets.
ops didnt see that you posted a replay xD

opener is really cool but the first or second spin (at frame 380-ish) doesnt fit in imo
i would have prefered it if you had spinned in the same direction cuz this way it looks odd
the manip hits are nice
and the grabs cool
but i dont like how you ungrab at frame 219 and grab at the same place again a few frames later
also you hit your head at frame 203
the 2 kicks are really nice
Pidda's spirit animal
yaa i agree but the grab-ungrab-grab combo is what made the uke spin so much

thanks for your opinions ^^ <3
Giving a "hand" for skeets.
yo the grab you did on uke's head to get him to spin real fast was super cool, I've never thought about doing that before

smooth kicks

launch in the opener was questionable

really nice manip tho dude
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