HTOTM: FUSION
I think it takes more skill to make to play in single player than it is to play multiplayer.

I say this because, good replay makers spend hours some times days on one replay trying to perfect it. There is much to do, you need to control flow judge hits and deal figure out what moves to do that compliments the one you did before. Not only that but you must also judge what uke does. Even though he isn't doing anything you must judge what you want to do after you get a boom hit.
When you say Single Player, do you mean, like, parkor or making a single player replay?

If so, I believe its harder to do single player when you begin. But Multiplayer helps you learn faster to get better at single player.

So, to my conclusion, single player is more difficult.

"Dear reader, I hope this email finds you before I do."
Originally Posted by Vmac View Post
How would multiplayer help you get better at single player?

I think it may be the other way around.

You'd be watching other people fight and you'd copy moves and go from there. Also people can show you basic stuff to do like rotations and changing momentum so it'd take a longer time starting completely from scratch in SP. MP is basically a walkthrough for SP (for beginners).
I don't quite understand, I started in SP first and from there it helped me improve my skills in MP.

I learned what the joints did in single player with out having to worry about what my opponent is going to do. Then transitioned to MP and all I really had to improve was decision making and mechanics that changed from SP to MP.
I agree with Vmac here, although I still think comparing MP to SP is fucking dumb.

MP is like a crude and brutal version of SP.
The top replaymaking scene is what we consider the epitome of the game, the flow, the booms and all of that is what we try to replicate even in MP. It's all about effective movement, getting the most power out of any given position and using that power to either crush our opponents (MP) or make the most spectacular move possible(SP).
Therefore what you can do in SP boils down into what you can do in MP.

Besides I think SP is a much better way to start your Toribash "career".
The resources you have availible through other replaymakers replays and various mods are vast, if not limitless.

Again, if you strive to make, lets say, a 4DM boomhit in singleplayer you will eventually get it done because you have an unlimited ammount of tries. It may take a couple hours and during that time you will have learned something about DMs and how the Tori is built.
Using that knowledge in MP can then get you a 2DM hit, maybe even a boomhit if you're lucky.
Originally Posted by jisse View Post
I agree with Vmac here, although I still think comparing MP to SP is fucking dumb.

MP is like a crude and brutal version of SP.
The top replaymaking scene is what we consider the epitome of the game, the flow, the booms and all of that is what we try to replicate even in MP. It's all about effective movement, getting the most power out of any given position and using that power to either crush our opponents (MP) or make the most spectacular move possible(SP).
Therefore what you can do in SP boils down into what you can do in MP.

Besides I think SP is a much better way to start your Toribash "career".

The resources you have availible through other replaymakers replays and various mods are vast, if not limitless.

Again, if you strive to make, lets say, a 4DM boomhit in singleplayer you will eventually get it done because you have an unlimited ammount of tries. It may take a couple hours and during that time you will have learned something about DMs and how the Tori is built.
Using that knowledge in MP can then get you a 2DM hit, maybe even a boomhit if you're lucky.


I agree to most of what you're saying but

"The top replaymaking scene is what we consider the epitome of the game, the flow, the booms and all of that is what we try to replicate even in MP"

Of course you consider replaymaking the epitome of the game, but I don't, many people don't. That statement has no ground in any kind of facts or reality. "That's like, just your opinion, man" Also MP doesn't try to replicate anything, its just MP. I'm not trying to replicate what you do in SP while playing MP. I'm trying to win.

"It's all about effective movement, "
This would be MP. Effective movement has very little to do with SP when compared to MP. In MP style is literally meaningless when doing it competitively, then its all about effective movement. In SP the aesthetic qualities are just as important. That doesn't mean its worse by any means. I just felt like those two statements were incorrect.

I'd make the comparison:
Actual fighting, and fight choreography. Both take skill but are different kinds of acts. Event tho the mechanics are quite similar.
Last edited by cowmeat; Jul 26, 2015 at 04:57 PM.
cowmeat: effective movement is very important when trying to achieve concrete goals. looking pretty doesnt warrant me a 5 dm boom, i need to be fast, prepare ghosting and prepare my movement in advance so that aiming a punch or kick is possible. looking pretty is a big quality of sp, but sometimes i need to be effective in order to achieve pretty stuff (i need to gather loads of momentum if i want to do a hyper cork or something similar)
oh yeah
Originally Posted by Vmac View Post
How would multiplayer help you get better at single player?

I think it may be the other way around.

The fact that I was utter shit at spars and parkor. (still not the best). But now that ive gotten way better at this game with knowing how to control my body while fighting. I have discovered how each joint works and helps me do single player activities.

Thanks Player's Guide.

"Dear reader, I hope this email finds you before I do."
Originally Posted by pusga View Post
cowmeat: effective movement is very important when trying to achieve concrete goals. looking pretty doesnt warrant me a 5 dm boom, i need to be fast, prepare ghosting and prepare my movement in advance so that aiming a punch or kick is possible. looking pretty is a big quality of sp, but sometimes i need to be effective in order to achieve pretty stuff (i need to gather loads of momentum if i want to do a hyper cork or something similar)

I know, I'm not arguing against that. But you saying that SP players put greater importance on effective movement than MP is just wrong I feel.