Nice work on that katana..i think the detail in the modelling and texturing are spot on.
An abstract image i made in cinema4d:
Uploaded with
ImageShack.us
-----
Originally Posted by
junibug
The edge of the one with the hole aimed at the one that looks is very smooth but not completely and the texture is visible on the inside otherwise its oerfect.
talking about my earlier 'beer can' image
Aaah thats because i always try to keep things as low poly as possible .better for rendering times. maybe 1 more subdivision would have been better for a still image you are right. there is some noticable edges there..i kind of thought it would not be noticable through the camera blur.
I hadnt really noticed the inner texture there, my monitor was set a little dark.
Last edited by kai76; May 5, 2011 at 05:24 PM.
Reason: <24 hour edit/bump