Toribash
As for the 3dsmax rig, I'm sure I posted it somewhere before.
http://www.box.net/shared/xkl5rpdz0h

It's not rigged, because I don't know how to rig (although it's been explained to me sooo many times). Bodyparts are connected to each other with link tool though, it's at least something.
If someone manage to make a fully working rig, that would be just awesome.
Originally Posted by kai76 View Post
Nice work on that katana..i think the detail in the modelling and texturing are spot on.

An abstract image i made in cinema4d:


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talking about my earlier 'beer can' image

Aaah thats because i always try to keep things as low poly as possible .better for rendering times. maybe 1 more subdivision would have been better for a still image you are right. there is some noticable edges there..i kind of thought it would not be noticable through the camera blur.

I hadnt really noticed the inner texture there, my monitor was set a little dark.

Its hard to see that its a little edgy just a little and im happy for helping you find the inner texture...
got to say i quite like that art work some of the things you find in forums just blow your mind with the talent that some people have

keep up the good work i hope to see more work some time soon
It is really pretty man.

The bloom effect seems to be too uniform. Actually, I can't think of a better way to phrase this, so I'll just tell you what I see; the middle of the glowing area is white, so I guess it is brighter. But the bloom is still the same around the edge, it should be more intense.

I think maybe you used colour to make it look brighter, rather than actual brightness?

Looks great though