Originally Posted by
Oracle
I don't see why people don't like the upgrades for the spirit stone :s Particularly the giant's belt variation. Heck, I'll invest in both a Wriggle's and a spirit of the elder golem on Noc because those passives all stack (% chance for bonus damage, % bonus damage to jungle, flat true damage to jungle). Get a zerker's with furor and he's pretty damn versatile from there out. Get a Blade of the Ruined King and blue, and you can solo baron easily from that point on.
And you aren't a squishy piece of shit in teamfights either.
But then again, I'm under the firm belief that Noc is the god of the jungle right now.
Eh, I think that's a bit to much gold invested into PvE for such a return of an early baron. I mean if you a competent team and don't mind that a their jungle will do no damage in teamfights but you can get early barons, then by all means.
I just played a game as Shyvana and dominated, had their buffs timed, got dragon at 15mins w/ easy pink ward, gave our blue to mid fiddle and enemy blue to top singed, counter-ganked aswell which was nice. It was great because early, my entire team was pushing which made it easier on me farm up early. I still like wriggles, spirit stone just costs to much to upgrade.
As for the upgrade paths of Spirit stone:
Damage Upgrade: It only gives you hard damage, instead of this item you can get phage and have CC, more health and a bit of damage, phage also then builds into Mallet or Trinity Force, tank and carry oriented build options.
Tank Upgrade: Would rather get a sunfire cape, gives more armor and damage. Tanks already get mercs, the only good thing about this item is being able to go Boots of mobility along with this item.
Mage Upgrade: This makes you so squishy, its pure damage stats.