UPDATE
In the heeldrop example I used, I don't get 60 FPS, it starts at about 42, trops to like 22 and then goes back up to 42. I'm not sure if getting 60 before was just my imagination or if it has changed since then.
In the case of the replay in which I described, there are no parts colliding other than his own, unless parts bending would contribute significantly?
While he jumps and heel drops his target, the FPS is constant 40-45 all throughout, which is the FPS that is measured when the replay starts, even with the blood the connected hit, his feet touching together behind him and any other collisions made by Uke's body.
Hrm. Also, a sidenote, is it normal for my models' shadows to be rendered as separate shadows for each part that blend together?
For example, if I have the lighting so hard edged shadows are produced, instead of one shade for the entire body being produced, there will be one made for each body segment and in any area where the shadow overlaps another one it will be a darker shade.
The shadow problem however does not occur if shaders are disabled.
EDIT
On a second runthrough, without restarting or closing any programs, I achieved 60 FPS at the start and end of the 1heeldrop.rpl once again, dropping to 35 when he bends over. Seems to be random. Nothing else appears to be bogging down my computer in task manager or anything either.
Even running the game at a res as small as 320x240, the FPS is exactly the same, so it is unlikely to be a GPU problem regarding speed.
Could it possibly be related to Vista 64?
Last edited by MrTopHat_old0601; Nov 22, 2007 at 07:15 AM.