Physics Optimizations in 3.1beta
After testing Toribash 3.1B today, I was amazed. When I first ran it, my thoughts were: "Woah, everything's going faster, and...WHAT'S THIS?! NO GRAB LAG NOR CONTINUOUS COLLISION LAG?!" Some of you might not even understand what "grab lag" is, due to you having high spec systems. Yet for people like me with specs that are just good enough to keep it at 50fps without collisions, being able to run Toribash without lag, is quite a feat. I went from jello-y 30-55fps to a solid 50+fps. :D (I don't run shaders, card doesn't support)
I guess this is a suck-up topic, but this drastic change in performance has given a new light on Toribash for me. ( I do understand that these would be pretty mandatory for the whole 2vs2 deal to workout, yet I didn't expect such a change)
So in other words, I appreciate the developing team for their work.
Anyone else's thought on this?
Also, if you haven't a clue about the beta. Spend some time on the Toribash IRC.