HTOTM: FUSION
Original Post
Karate.
I mostly go for style rather than decaps, because I'm not that good yet.

The first replay is me wondering why I didn't rip my leg off, as I wanted to beat Uke with it. I did so regardless.

The second is me attempting a horse stance then tearing into Uke when I realize I can't attain one. Yes, I did use stickyhands, but not for a decap--the reasoning is that I have set the turnframes to 1 and thus can deactivate it the instant I make contact. Why? A true karate punch makes the body absorb the force rather than move in reaction to it. This does a lot more damage and causes a great amount of pain.
Attached Files
karate_attempt.rpl (148.8 KB, 9 views)