Lemming Ball Z Alpha
Hey guys, so I found this game on my laptop.
I forgot when I downloaded it but I'm sure it has an automatic-update feature so I have no doubt that I'm playing the latest version.
Here's a quick message from the developer.
What is lbz?
Lemmingball Z is a fighting game for linux and windows,
loosely based on `Dragonball Z` the hit anime.
And when we say loosely based, we mean with a big twist.
Instead off the normal characters from the anime,
this game features cute LEMMINGS fighting DBZ style!
LBZs main features:
Destructable 3d terrain
Ability to add your own levels/characters/moves to the game
Multiplayer with 2-4 players online or local
Good old-fashion HotSeat play
Slowmotion, like in "The Matrix"
Fancy graphics, like cellshading and stuff
Netplay, without configuring or hamachi
Stupid AI to practice with
Blood! lots of it!
History:
LBZ was created somewhere at the end of 1999 and the start of 2000.
It was my first try at making a game, up till then i only coded small utilitys/effects.
LBZ was first written in Quick BASIC, for DOS and it had 800x600 resolution and sprites, and very basic gameplay.
When the game became to big for basic, i ported it to PASCAL, but that version did not last very long
because a short while after that i ported LBZ to C++ (using opengl for graphics).
After this lbz quickly evolved... i got features like destructable terrain and slowmotion.
The future:
LBZ is a bit of a "pet project".... it will constantly evolve.
I dont plan on stopping with this for a long time, since its a lot of FUN working on LBZ!
Things i would like to create for LBZ in the future include:
Interactive levels, with scripts, triggered events
Merging old 2d version with the new 3d version
100% mod-ability, a fancy script language
Ports to most major game consoles
Download links :
-
Windows (Works on 2000, XP and Vista)
-
Linux
Both links are direct download links, if the download link is broken and you need more details, just visit their official website.
Lemming Ball Z.
Last edited by Nadhif; May 27, 2011 at 02:49 PM.