HTOTM: FUSION
Original Post
Teaching mode
I have an idea how advanced players could teach newbies ingame. In game rules there would be an option called [let's say] "Show opponent's joints" or smth. Then every round players can see how are each others joints set IMO it would be helpful to show moves or how to keep running etc.
ToP Leader
The newbs must learn on their own.

Its better to have your own style than to copy another guy's style.

There are like... tutorials on how to run, spar, etc...

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This actually isn't an unreasonable notion.

If you are in fact trying to teach someone then it should be a Command that is able to be used, when trying to teach.

It would be unnecessary in any other regard but I know from experience it can be a pain to have to type out Joints Positions in a chat.

If you want to teach like that, there is no harm in having a Command for it. But as long as its kept for that purpose only.

Good idea.
Yea Cheshyre, it should be like duel mode [you have to accept to show opponent how your character is set] ;)

Originally Posted by xlr84life View Post
That's not learning, that's copying.

Hmm, what about openers in wushu, lenshu etc.?! thats copying! :o And a lot of people use the same moves to run, it's scandal!

Originally Posted by Karstnator View Post
The newbs must learn on their own.

Its better to have your own style than to copy another guy's style.

There are like... tutorials on how to run, spar, etc...

So tutorials aren't about "copying"? Playing teaching mode people wouldn't have to watch tutorials and test everything in singleplayer but see everything ingame and get advices directly from more experienced player.
Last edited by MrNorbert; May 28, 2014 at 03:53 PM.
ToP Leader
Originally Posted by MrNorbert
Hmm, what about openers in wushu, lenshu etc.?! thats copying! :o And a lot of people use the same moves to run, it's scandal!

Openers are openers. After the first few memorized frames are done, the person is on their own. and the openers may not even work, given the unpredictability of their opponent. Running is pretty much a set thing as well. A lot of people do use the same basic moves, yes, but every person has their own style and often develop subtle changes from another style to develop their own.


Originally Posted by MrNorbert
So tutorials aren't about "copying"? Playing teaching mode people wouldn't have to watch tutorials and test everything in singleplayer but see everything ingame and get advices directly from more experienced player.

They can do this already. Nearly every member here had to learn everything for themselves, and there is no reason to change that now. If someone is really struggling with how stuff works, they can go into free play and mess around in there to figure out what joints do what. After that, they can go into multiplayer and watch how others play or ask for help. Honestly, if someone is unable to get a learning curve going after all of this, they probably shouldn't be playing at all.
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It kinda looks like pros are jealous that newbies could learn easier :v It's not about copying style, it's just impossible to think like another person until the player is bot and can't think for himself
ToP Leader
No they are not jealous. They just know that they have been what you been through and know that copying moves does not go anywhere. Yes sure, you need to memorize some openers, but what happens if you misclick 1 joint? Your whole opener is screwed, and you wouldn't know what to do next and you end up flopping all over the ground. So rather, it is better you understand how your tori works so you can pull off an awesome kick or punch from any position you are in. As for running, you will notice that most people who copy the youtube run does not run for more than 4 steps because the youtube run does not exceed 4 steps. And they can't go more than 4 steps because they do not understand how run works.
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On second thought, this idea might be useful for replay making especially sparring, so we can see what our partner is planning to avoid unwanted clashes
Last edited by xlr84life; May 29, 2014 at 02:46 PM.
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Originally Posted by MrNorbert View Post
Hmm, what about openers in wushu, lenshu etc.?!

openers in wushu are for scrubs and don't teach anything. improv actually teach how to avoid dq, make set ups and comebacks. saying "many players do that" is irrelevant. if something wide spread because of painfully low average skill level doesn't mean that it's something good.
tell me about aikido
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