HTOTM: FUSION
Original Post
1.
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Hi, I made a mod that revolves around the basic platform-fight-fall scenario but I changed it a bit, e.g. a Platform fight for 4 players (if you know how to do that stuff with editing in extra players).



4-way platform with standard Instagib floor awaiting those who lose their balance.
The Cyan balls can be grabbed (to stop falling) and (if Pro) can be used to return to the fight.
IDK why I put walls in...add to the Arena theme? They are also Instagib so if you've been catapulted away there's no saving yourself .

I know it's not exactly *original*, but I'm still getting used to this mod making thing! Like learning how to make a joint ().

I think the replay is mine, if it's not tell me, there are several "throw" replays so I forgot which mine was, and yes, the replay shucks...

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2.
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This mod is a Jump Training mod, however, it's much tougher, it's not high up, but it can be used.

Engage Distance - 3000
Engage Height - 300
Gravity - Nothing below 0.00 0.00 -5.00

It was a great deal tougher but the amazing World Builder f**ked most of my configurations up, it's still *difficult* though.

New mod added
Attached Files
arena.tbm (2.0 KB, 19 views)
throw.rpl (54.5 KB, 13 views)
jumptraining(xtreme).tbm (2.1 KB, 13 views)
Last edited by MrPoptart; Aug 27, 2008 at 01:54 AM. Reason: merge: double post
Christmas Ghost Humans do not value their existence.
Nice mod, all in all... But you forgot your [REL] tag... Kindly add it when you post your next mod...
I'm back, I think... :)
Mod Pack
So that everybody knows that you're doing a [Release].
I advise you to have a thorough look at the rules, they're stickied at the top of the mod section of the forums.
I'm back, I think... :)
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