Edit: FFF NINJA HOLD ON
Well hey, as far as idle animations go, this is actually pretty good! I'm pleased to see that you went above and beyond the usual "2-4 frames of entire sprite bopping up and down" deal that i see so often. Centaur is probably my favourite so far, but i like the skeleton more the longer i look at it. It is the SWAGGEST SKELETON.
For the sprites themselves - as images, not animations - the outlines seem rather rushed; the skeletons ribcage is a noticable aversion to this. I'm guessing that this is mostly because of limited time (or because work in progress or similar situational modifiers), since i kind of get the impression that you could indeed do better than that, if you took some time to really clean up the outlines. It looks kind of like you just drew them with the pencil tool, and nothing else. For a school project though, i'd say they serve their purpose. :v
POST-NINJA ADDITION: That morph is really nice! The sheep is a simple animation, but it works nicely, and i like how you made the head and body slightly asynchronous. Goblinbro turning his head is a bit slow, but it looks about right. My only real spot of critique is that his "innermost" eye snaps rather rapidly in place at the start and end of the animation, as opposed to the very smooth movement of the rest of the turn.
Keep up the good work, and most certainly keep up setting good examples for idle animations! ;)
Last edited by Shook; Apr 11, 2015 at 02:13 AM.