Click to open a bad drawing
This will make the game more harder...
If beginners cant win to Uke in "Challenge Uke", Imagine they while running
EDIT: and maybe make quit players
NOT SUPPORTED
I thought this not for new players, this is a challenge for players that already have a certain experience with the game.
Challenging Uke in different levels? Like, the first level is the one we have already, adding more advanced levels with parkour sounds like a great idea. But the AI of Uke should be something like waiting for you to grab you.
Yes, when the player is near enough, Uke starts to make a pattern of movements to try to catch him (more patterns could be created and Uke chooses one randomly). The problem is that i don't know if there is a way to do this.
you can script movements.
not much a coder (at all)
but i reckon it will be a simple as a the movememory script.
however instead of you having to manually click it's randomized each time, and it's not necessarily a starter but a different movement for each 10 frames (implying 10 is the default tf) we'd just need someone who's good at parkour/tricking/sparring to make a lot of replays to copy each movement.
- Player runs towards Uke avoiding obstacles. He also can't fall from blocks: if he touches death zone, he will instantly dq and lose.
- Uke's feet are glued to the ground, but he can move torso and arms. When the player is near enough, Uke's hands grab and with some random predefined movements he tries to grab the player. Uke will be in a place where the player can't avoid him easily (on a bridge or a thigh passage for example).
- Once Uke grabbed the player his movements' path will change and will randomly move mainly elbows, pecs and shoulders.
- The player has to DM Uke in order to finish the level, this will be the only way to run away from Uke. He can also DM himself to escape from Uke's grab.
- Once the player defeats Uke, he can reach the end and unock the next level.
To give some variety there could be mods where Uke doesn't grab, but his hands are instagib or he uses some kind of weapon, so the player has to avoid him in a certain way.
There are many ways to change the path that the player has to follow, for example minefields or high jumps.
Another important component is the frame limit. The number should change from level to level, depends on lenght and difficulty. With a lower amount if frames you could complicate a lot the level and you may be forced to avoid Uke because of time.
I know this will require quite a bit of work, mainly for mod creation and Uke's movements, but this is just something that i came up with to mix parkour and PvP. Fights with Uke could be more interesting since his feet are glued to the ground and he can't fall like an idiot. Also you have to parkour after a fight, this means that you'll miss some body parts, or an Uke's arm is still grabbing you. This could be something interesting and new.
Prizes? There could be a not tradeable item like a medal that you can wear, each time you pass a certain number of levels you earn a new medal.
I just readed this...
for a white belt who knows nothing of the game, how to move, and not even try to move joints, it would be impossible, he will fail and fail and fail, like in "Challenge Uke".
Maybe my opinion would change if this would be for high belt players
This can be cool...but actually wear a lot of medals doesn't look cool, like if you have 7 or 8 levels, you will wear 7 or 8 medals? and if the medals had physics it would be a lot of butthurting glitches
I thought this not for new players, this is a challenge for players that already have a certain experience with the game.
New players should focus to learn game's mechanics and understand how a tori work, i made this for players that want something new in the game. Also you are not obliged to make a perfect run with tricks and such, you just have to go from A to B, you are free to decide how.