Secret Santa 2024
Original Post
finding decaps in replays
Anyone have any ideas on finding decaps in replay files.

I have tried looking at the position of joints and have not had a lot of luck. Any better ideas?
Originally Posted by Juntalis View Post
CRUSH (playernumber); 0

as Junt didnt explain it...

CRUSH player; joint
tells toribash to dismember a certain joint.

CRUSH 0; 0
would dismember tori's neck

Joints:
Taken from here
0 = neck
1 = chest
2 = lumbar
3 = abs
4 = right pec
5 = right shoulder
6 = right elbow
7 = left pec
8 = left shoulder
9 = left elbow
10 = right wrist
11 = left wrist
12 = right glute
13 = left glute
14 = right hip
15 = left hip
16 = right knee
17 = left knee
18 = right ankle
19 = left ankle

:D
how to find replays that contain a decap event
That is great information.

I only wish it answered my question.

I will restate it. If you have 1000 autosaved games (replays), how would you go about finding which of those games involved having at least one player get decapped.
Hmm. I wonder if that would do it. *tests*

Will edit when I have results for grep.

Edit:

Using Linux/Cygwin, you can use the command:

grep -l 'CRUSH [01];.* 0.*' *.rpl
Say you wanted only replays with Tori decaps though, you could do:

grep -l 'CRUSH 0;.* 0.*' *.rpl
Or 1 for replays with Uke decaps only.
Last edited by suomynona; Jan 1, 2009 at 04:22 AM.
Squad Squad Squad lead?
The standardization of Toribash Squad roles may have gone too far!
thanks
Originally Posted by suomynona View Post
Hmm. I wonder if that would do it. *tests*

Thank you guys for the info. The grep works great. I didn't know the term crush was actually in the replay file. That makes it a lot easier than I thought.