Originally Posted by
William
not with a dojo. it would stimulate people to keep attacking. if they run..they're only going to get the tie anyway.
I just don't see the point of the refill every X frames, it would make the fight more time based than a normal healthbar-like system imo, people would avoid the fight to regain some "life" instead of going in to score more points.
And that sounds like a huge mess of lua coding, it overcomplicates the thing ^^
I really see it as something way simpler : First player that scores the appointed amount of points wins. No backward point counting, no lifebar on the screen or anything, just an amount of points that gives the win.
Last edited by deprav; May 9, 2015 at 11:44 PM.