HTOTM: FUSION
Original Post
Playability.
I've been a 'semi-gamer' since the GameBoy Color came out, but back then, I never really noticed that most games have boiled down to the same thing. Lately, games have lost their luster, because I've seen most everything, and done most everything. Some games never get old, though, and that's because they're constantly thinking of new ways to hook you. Fighting games-- most of them-- have become incredibly obsolete. How many times can you watch Ryu's Hadoken and still be amazed by it? It impressed me when I was thirteen, but that's about it. Honestly, Tekken? The thrill of unlocking characters has been replaced by online play, but really, it's more annoying to watch someone you don't know beat the crap out of you with cheap tricks, than it is to watch your friend.
Games like Call Of Duty, though overrated, do provide a kind of enjoyment though. I know a lot of people don't really like World At War, but it's multiplayer is actually much better than Modern Warfare (That is, in my opinion). The weapons all fit the era, thus making it that much more fun. It's things like that, that help keep playability in line. Perhaps the greatest example of eternal playability, though, is Final Fantasy. Though the mechanics of the game remained the same throughout the first few, the stories constantly changed. Not only that, but I did feel a sympathy for the characters. Things like that set games apart. How many times have you watched a character take an emotion journey, and said "Wow, that was a good game?", only to see the same exact thing happen in the sequel, which entertained you a great deal less?
Honestly, I think games should end franchises after the second edition. It just makes things flow more, don't you think?
No. Look at the ninetndo franchises: Mario, and Zelda. Every installment of these games adds something new (Think Mario Paper/Sunshine/Galaxy, Zelda OOT, MM, 4Swords) Most of these games are incredible and perfected, although so slide here or there.
To me what makes a single player game playable is a good story and challenges. Starfox 64 is a good example. It has surface game that is easy enough to play through which is augmented by a good story and game play. But if you go back and replay missions you can unlock other paths, or planets, to follow. This adds replayability.
In multiplayer I'm looking for the ability to mess around with friends (rl or otherwise) and constantly seeking an different online experience. What I mean by that is that regardless of how much you play it, there are going to be permutations, however so slight, that change the situation: you have to think on your feet, improvise, and adapt if you want to stay on top.
Also fighting games (SSB) are amazing for multiplayer. I'm not playing games to be amazed by the graphics, but to be amazed by the gameplay.
bro i havn't been on because the last time we fought you hit me so hard it uninstalled the game
Are you crazy? Modern Warfare was amazing online. Infinity Ward really knows how to make a good online shooter. CoD1 and 2 were also amazing to play online. CoD3 and WaW were meh for me online.
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I have to say, what is the difference between Modern Warfare and World at War anyway? All i can see is different balance on the weapons, different models and names for the weapons and soldiers, and different maps, oh and dogs instead of helicopters.
Then they resell it as a 'new game'. Nice.

All the games these days dont seem to be as exciting and fun as they used to be, and i think Guitaroo is right when he talks about the lack of local interactment, I know I only play shooters when im playing with people I know, and even then i usually only play at LANs.

Games now days dont exactly follow the 'right way' to make a sequel. For example, really when you think hard about it, all the CoDs are pretty much the same, i mean yeah they perfected some of the systems and made it feel like there was a lot more achievement, but the game is still the same.

Then look at the Prince of Persia chain, we have Prince of Persia (the original), and its sequal Prince of Persia two: The shadow and the flame. Then we have the next in the series, that isnt exactly a sequal, Prince of Persia 3D. At the point the series is pretty much mature, so they opt for a new series with completely different gameplay, the Sands of Time trillogy, and finally the completely new Prince of Persia (200, once again with new gameplay. This is how a game should mature, it goes through a number of phases, changing significantly at each one. In the way of Mario games, you have a lot of different genres tied to one franchise, which makes an unnatural variety.

So long as they mix it up, im cool with franchises running for a long time.
Another example would be Wacraft. Warcraft 1 was 2D, and featured 2 races, WC2 was 2d aswell, and featured 4 races as well as online gameplay, which was very significant, and was the beginning of the maturation of the series, the current installment of WC3 focused more on bringing the game up to standard graphics wise, and on setting up a more usable online interface and editor. This is when the series is basically completely mature, and from now on we dont really expect another expansion, and if so it will merely be expanding on the content.
We expect 4 races, an improved editor and an improved online interface, but we dont expect anything significant from the matured series.
Certainly Warcraft 4 should be the end of the series, unless they can present anything new and groundbreaking.
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Originally Posted by Gorman View Post
I have to say, what is the difference between Modern Warfare and World at War anyway? All i can see is different balance on the weapons, different models and names for the weapons and soldiers, and different maps, oh and dogs instead of helicopters.
Then they resell it as a 'new game'. Nice.

All the games these days dont seem to be as exciting and fun as they used to be, and i think Guitaroo is right when he talks about the lack of local interactment, I know I only play shooters when im playing with people I know, and even then i usually only play at LANs.

Games now days dont exactly follow the 'right way' to make a sequel. For example, really when you think hard about it, all the CoDs are pretty much the same, i mean yeah they perfected some of the systems and made it feel like there was a lot more achievement, but the game is still the same.

Then look at the Prince of Persia chain, we have Prince of Persia (the original), and its sequal Prince of Persia two: The shadow and the flame. Then we have the next in the series, that isnt exactly a sequal, Prince of Persia 3D. At the point the series is pretty much mature, so they opt for a new series with completely different gameplay, the Sands of Time trillogy, and finally the completely new Prince of Persia (200, once again with new gameplay. This is how a game should mature, it goes through a number of phases, changing significantly at each one. In the way of Mario games, you have a lot of different genres tied to one franchise, which makes an unnatural variety.

So long as they mix it up, im cool with franchises running for a long time.
Another example would be Wacraft. Warcraft 1 was 2D, and featured 2 races, WC2 was 2d aswell, and featured 4 races as well as online gameplay, which was very significant, and was the beginning of the maturation of the series, the current installment of WC3 focused more on bringing the game up to standard graphics wise, and on setting up a more usable online interface and editor. This is when the series is basically completely mature, and from now on we dont really expect another expansion, and if so it will merely be expanding on the content.
We expect 4 races, an improved editor and an improved online interface, but we dont expect anything significant from the matured series.
Certainly Warcraft 4 should be the end of the series, unless they can present anything new and groundbreaking.

I don't think that there was any way to have said it better! Thanks.
What separates Modern Warfare from World At War? You can shoot off arms and legs. That's about it. Honestly, that makes it much more fun that Modern Warfare.
When it comes to online play, I'm a lone wolf. Not many of my friends have a PS3, so the only time I get to play with someone I know is when they're over my house, which is not very often. It's more fun to play with someone you know (I mean someone you REALLY know, though).
The Prince of Persia analogy was pretty great, by the way. That's exactly what games should be; matured, and when they've gotten too mature, terminated. The only reason we don't kill them off is because companies want to make money.
Okay, here's a good example. Metal Gear Solid. I'm sure the earliest one was 2D. Then it ported to the PS one, where it's following would begin. A few years later, it's sequel would come out for the PS two, though the gameplay remained pretty much the same, the story was incredibly enticing. The third one would come out shortly after, though, the story was what hooked me again; this time, you were playing through the past, and not the future.
And when the fourth one came out, a lot of the gameplay was changed, and perfected. Not only that, but a few really cool features were added. Things that you were saying that you wish you could've done in the previous versions were all possible, and the game had just perfected itself. When it came out, it was expected to be the last Metal Gear Solid that would be made. But months later, I'm reading Game Informer magazine, and I find that they're making another Metal Gear Solid. I looked at it for a moment (And although I love Metal Gear to death), I said 'What the F***'. Metal Gear Solid 4 ended amazingly. It tied all the knots in the plotline up. What more do you need? How Raiden became so... Not-gay? Well, that's what it's about. The only gameplay option that I expect to change, is that like MGS2, you'll be able to swing a sword around.
It's like that... The only reason I'll buy it is because it says Metal Gear Solid on the box.
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I get what your saying, and it will never happen.
you can only play the gameplay for so long. I agree with one thing. if developers made a great game, and the sequel(s) are crap, then they shouldn't make sequels. but a good series doesn't disappiont ( with the exception of a few ). if a story ends with every thing tied up pooryl, there should be a sequel. but it does suck when you finish a good game and get a good ending, then find out there is a sequel. however, if the sequel is kickass enough, I'm fine with it. look at the original mario. mario sold alot of copies and got a good sequel, (well for japan). but they made up with that with super mario 3. that kicked alot of ass too.


I guess it's not fair to compare the mario storyline with the metal gear one, but if I play a good game, it's nice to have a good sequel.

Note: have you noticed that in some series, the sequels are shitty (halo 2, sonic 2 for master system, super mario) but the 3-quels? are good. weird.
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Originally Posted by Gorman View Post
I have to say, what is the difference between Modern Warfare and World at War anyway? All i can see is different balance on the weapons, different models and names for the weapons and soldiers, and different maps, oh and dogs instead of helicopters.
Then they resell it as a 'new game'. Nice..

That means u'll be blown off by MW2
anyways, ur gonna get a new experience with the maps, weapons and things. The helicopter is waaay different from a dog. there's just the same concept
Ending the franchises past the 2nd title...? Fuck no, what would happen to Metal Gear Solid, Final Fantasy, Tekken, Street Fighter, Virtua Fighter, Ninja Gaiden, among bucketloads of other titles that have been succeeding with their titles since the second title. (best example is probably Final Fantasy)

There's nothing wrong with seeing what a game has wrong and trying to fix it with a sequel. I mean, look at the sports games series that come out each year! FIFA 10 is almost coming out, so is Pro Evolution Soccer 2010. Madden NFL 2010, NBA Live 10, among lots of other games.

Now, if a game is polished (by that I mean bug ridden, and enjoyable), such as Prince of Persia: The Sands of Time, you should either give the fans a new sequel which lives up to the original, or just go for something completely different, which they did with the earlier games, (Prince of Persia to Prince of Persia 3D, completely changing the gameplay) because there wasn't that much content to polish. (Remember, games were smaller back then, and probably less bugged. Less data, less mistakes can be made, I'd think.)
Last edited by RedDevil; Sep 12, 2009 at 01:23 AM.