HTOTM: FUSION
Original Post
PovRay script error
ok ive been doing a bit of single image rendering on PovRay to see the outcome of each style and with a few of them there seems to b a script error because it is highlighted in yellow. now it was only 3 of them and with 2 i should probley be pming volt about but someone else might no what is wrong with the line

dojo.inc
#ifdef jointfinish

identify.inc
tga playerAname

skyscraper.inc
tga playerAname

edite: voltsambo
#declare joint=joint+1;

now they are the only lines in each of the three files that came up highlighted in yellow i dont no if anyone else has had this happen when they render but hopefully someone can say how to fix it.

cheers
cabose
Last edited by cabose; Aug 11, 2007 at 08:55 AM.
Originally Posted by Dexter
if god is with me and if i belived in god and im sure he is in the room with me, i just wish he brought a extention cord

Im no pro with pov, myself but
tga playerAname

skyscraper.inc

tga playerAname

Try changing the second "playerAname" to "playerBname" always remember to keep copies of your incs!
<@veb> HEY WHO CHANGED YOUR TITLE
<@veb> IT SAYS SENIOR MEMBER
Don't change my title you asshole
#else
pigment {
image_map {
#if (player=1)
(this bit i put in error here)tga playerAname
#else
tga playerBname
#end
}



that is a bit of the script b4 and after the error
Originally Posted by Dexter
if god is with me and if i belived in god and im sure he is in the room with me, i just wish he brought a extention cord

for dojo.inc:
what you need to do is follow instructions at the top of the inc:

there are a few things at the top:

#declare playerAskin=1; //type 0 for non-skinned heads (white), 1 to use the head below
#declare playerAname="elliot.tga"; //must be .tga and in the same directory as this .inc

#declare playerBskin=1; //same as above
#declare playerBname="squid.tga";

set playerAskin=0 and set playerBskin=0

OR

set them to 1 and type in .tga filenames into the quotes, and put the TGAs of the heads you want on the players in the render.


for voltsambo:
at the top of the inc, do: #declare joint=0;
Last edited by volt; Aug 11, 2007 at 09:34 AM.
Hi. I used to be a damn good mod (wayback 2008 and earlier) and then veb made me not a mod.
Been playing competitive Team Fortress 2.
ok what about skyscraper would i do the same as dojo
ok i got sambo to work
ok i got dojo to work i had to tweak with a little bit of your script

ok both works thanks for the help it really helpd
Last edited by cabose; Aug 11, 2007 at 10:52 AM.
Originally Posted by Dexter
if god is with me and if i belived in god and im sure he is in the room with me, i just wish he brought a extention cord