Toribash
Original Post
Gamerule Settings Explained
This has probably been here before, but War_hero's chapter about Game Rules is not that detailed so i explain every one of them here in detail.

I DO KNOW THIS IS NOT COMPLETE

1. If you open up Toribash, you see Setup->Game Rules.
Thats were you adjust the Game Rules, what a surprise.

[mod]
mod displays the currently activated mod. you can choose between different mods in the setup->mods section, but you can also set the mod by typing its exact name in this space.

[matchframes]
sets the matchframes. maximum is 999999.

[turnframes]
sets the turnframes. can be set to a single value like 10, can also be set to a defined line of turnframes, seperated by a "," f.e. 10,20,30,40,50. after this line is done, it will start over.

[flags]
7-no grab
3-grab


[dismemberment]
sets dismemberment on or off.

[fracture]
sets fracture on or off.

[disqualification]
sets disqualification on or off.

[dqtimeout]
sets the turnframes a player is allowed to touch the ground with a joint.

[dqflag]
the count of bodyparts allowed to touch the ground.

[dismembertreshold]
the force needed to dismember a bodypart.

[fracturetreshold]
the force needed to fracture a bodypart. should be lower than [dismebmertreshold]

[dojotype]
determines the type of the dojo. 0 means circle, 1 means square.

[dojosize]
sets the size of the dojo. note that round dojo's are smaller than squared ones.

[engagedistance]
sets the distance between the player and uke.

[engageheight]
sets the height of both players.

[engagerotation]
sets the rotation of the players. note: the players are rotated independently.

[engagespace]
seems to have no reaction on the game anyhow.

[engageplayerpos/playerrot]
seems to have no reaction on the game anyhow.

[damage]
shall probably define the damage a player has to inflict to win,doesnt work.

[gravity]
sets the gravity of x,y and z axis.

[sumo]
sumo describes whether disqualifying with wrist is possible or not. Means, if it's 0, then you CAN dq with touching ground with your wrist. if it's 1, you can touch ground with your wrists and ankles.(thanks to Jtank)

[new game]
sets in multiplayer, if the changes come in action when opening a new game or resets the game automatically.

I DO KNOW THIS IS NOT COMPLETE
Last edited by Numidium; Dec 5, 2009 at 11:14 PM.
Originally Posted by Numidium View Post

[sumo]
-

sumo describes whether disqualifying with wrist is possible or not. Means, if it's 0, then you CAN dq with touching ground with your wrist. if it's 1, you can touch ground with your wrists and ankles.

also there are many threads with flags listed, cba to find them

[re] | #Polska
qui hic minxerit aut cacaverit, habeat deos superos et inferos iratos
Well, this is Beginner Sanctuary, so in case someone doesn't know what some stuff are for, so I'll explain...

Originally Posted by Numidium View Post
[flags]
7-no grab
3-grab

http://forum.toribash.com/showthread.php?t=19302

Originally Posted by Numidium View Post
[fracture]
sets fracture on or off.

Fracture = Your joint becomes unusable, and it bends a bit more for both sides.
You can't dismember a fractured joint (why not!?)

Originally Posted by Numidium View Post
[disqualification]
sets disqualification on or off.

Disqualification = When you hit the ground with any other bodypart or joint than feet and hands. There's a special setting for this called sumo, which set wrist and ankle disqualification.

Originally Posted by Numidium View Post
[fracturetreshold]
the force needed to fracture a bodypart. should be lower than [dismebmertreshold]

If the fracturethreshold is higher than dismemberthreshold, then there won't be any dismemberments.

Originally Posted by Numidium View Post
[dojotype]
determines the type of the dojo. 0 means circle, 1 means square.

It's the other way around.
0 is square and 1 is circle.

Originally Posted by Numidium View Post
[dojosize]
sets the size of the dojo. note that round dojo's are smaller than squared ones.

The round dojos are bigger than square dojos.

Originally Posted by Numidium View Post
[engagespace]
seems to have no reaction on the game anyhow.

Was meant for the space between players 1, 2, 3 and 4, but now that there won't be 3/4 players, it's useless.

Originally Posted by Numidium View Post
[engageplayerpos/playerrot]
seems to have no reaction on the game anyhow.

Did you even try them? :X
If you set engageplayerpos 0,0,0,0,0,0 , you'll notice that both Tori and Uke are on the same place...
The numbers mean:
<Tori x>,<Tori y>,<Tori z>,<Uke x>,<Uke y>,<Uke z>
Looking from behind Tori and Uke when engageplayerpos is 0,0,0,0,0,0:
x = Positive amount is left, negative right
y = Positive amount is towards the camera, negative away from camera
z = Positive amount is up, negative is down

Engageplayerrot doesn't work for me, but it should rotate Tori and Uke around.

Originally Posted by Numidium View Post
[damage]
shall probably define the damage a player has to inflict to win,doesnt work.

0 = Self damage off, opponent damage on
1 = Self damage on, opponent damage on
2 = Self damage on, opponent damage off
Self damage means that can you damage yourself, and opponent damage means can you damage your opponent.

Originally Posted by Numidium View Post
[gravity]
sets the gravity of x,y and z axis.

Looking from behind Tori:
x = Positive amount is left, negative right
y = Positive amount if away from Uke, negative towards Uke
z = Positive amount is up, negative down
Normal amount is 0 0 -9.82, sambo gravity is 0 0 -30.