HTOTM: FUSION
Original Post
Some no dm sparing
So... What do you think about this?)
Attached Files
1_sparing_finish.rpl (555.4 KB, 22 views)
Last edited by nik257; Jan 7, 2010 at 09:55 PM.
It was OK.

There wasn't any realism, really, it was slow, and some bits wern't stylish at all.
You kept moving one person at a time, maybe 2 sometimes, but one person just sort of roamed around waiting for the other guy to hit him. There was to much relax the movements were so slow. Sparring should be a mix of hold and relax, only relaxing when you've used to much hold.
In my sparring replays, i only relax 3 times for 1500 frames.
the only thing i liked was the big punches, but you should make them, but not hit, try to dodge with the person who would of been hit, it looks nicer if you dodged and countered, but in this replay you really needed the big punch for some action. if come with an excuse of "When uke wasn't moving it was dodging" you should still move uke when you are dodging.

Also, was that made in -9.82 gravity? if it was use -30.00

5/10