Question About Texture Mapping
Why is texture mapping different between shaders and non-shaders?
It seems that the lower body textures stretch in shaders (if you made and tested them without shaders), and vice versa.
Also, is the texture mapping off for the stomach, breast, groin, and chest?
When I make a 128 x 128 .tga file that is colored correctly (according to the template), there seems to be a tiny bit of overlapping on both sides of the torso. When I move the colors a pixel over, the overlap disappears on one side and enlarges on the other.