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Original Post
Question About Texture Mapping
Why is texture mapping different between shaders and non-shaders?

It seems that the lower body textures stretch in shaders (if you made and tested them without shaders), and vice versa.


Also, is the texture mapping off for the stomach, breast, groin, and chest?

When I make a 128 x 128 .tga file that is colored correctly (according to the template), there seems to be a tiny bit of overlapping on both sides of the torso. When I move the colors a pixel over, the overlap disappears on one side and enlarges on the other.
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The mapping doesn't change between shaders and non shaders. Non shaders stretches the bottom of the textures in some areas.

There is a fair chance the templates could be slightly off, but they are there as guide. Just attempt to work around it.
Are you sure it's only the bottom of the textures?

Not to advertise anything, but here are 2 screenshots of textures w/ shaders and without.

Non-Shaders: (Circles on legs seem like perfect circles)


Shaders: (Circles on legs are now ovals)
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