HTOTM: FUSION
Original Post
Infern0o's replay thread
Yea so this is my main replay thread now. I'll post whatever I like here, so heres two. a 50-50 to impossible in skateboarding and a decap to split. Comment and rate please =D.
Attached Files
Infern0o - decap to split.rpl (96.5 KB, 19 views)
5050 impossible.rpl (77.9 KB, 15 views)
The 50-50 Impossible is more of a Pop Shuvit to an Impossible which made it even better, but try next time to get a better landing because I think it can be improved.
| tom |
Yea it was hard to do the landing, took me at least a half hour. tried to improve it but couldnt... so yea =P

New replay, a decap that i think the setup and pose are cool.
Attached Files
Infern0o - decap1.rpl (85.5 KB, 11 views)
Yet another decap, a 540 setup.

Please comment on this and my previous ones, theres only one comment!
Attached Files
Infern0o - decap2.rpl (98.2 KB, 8 views)
another decap. and 59 views but no C&C? im ashamed o.0

EDIT: another decap, not the greatest but a decap nonetheless
Attached Files
Infern0o - decap3.rpl (57.7 KB, 7 views)
Infern0o - decap4.rpl (52.2 KB, 7 views)
Last edited by Infern0o; Jun 14, 2010 at 02:35 AM.
hurm, anyone want to try and perfect the second kick? tried for an hour it wasnt working, only got an arm dm.

EDIT: reuploaded
Attached Files
Infern0o - boomtry1.rpl (71.2 KB, 4 views)
Last edited by Infern0o; Jun 16, 2010 at 02:28 AM.
Decap1: A pretty simple decap. It looked pretty nice, but it is begging for a followup.
I also dislike how you launch yourself afterwords, although the pose/transition was pretty nice. Also liked the little spinny you did after the launch, although I still think you would have been better off without it altogether.

Decap2: Waaaay too slow an opener. Decap itself looked pretty powerful, but you really should have gotten that followup kick to dm, right now it looks sorta incomplete. The second kick actually looks really nice, the transition to it looks well, you just need to get it to work out right. Pose/transition was ok.

Decap3: Disliked this one more then your previous too, it gave off the illusion of symmetry alittle too much, and made it look rather bland and stiff. If you were to contract your knee while you were winding up the kick, and then extend it for the decap/boom, it could have looked better. If you were having trouble with that because the knee was taking too long to contract even though you were telling it too, there are some tricks for speeding this up. One thing that helps in situations like these, is to slow down the attack and lessen the momentum al together, but only for a small amount of frames, so you have the chance to recover afterwords, and still have enough speed for a powerful hit. More useful however is to only affect the motion of your leg, rather then your whole body, by simply relaxing the hip the leg is attached to for one or two frames while contracting the knee, it should finish contraction much faster then otherwise. Transition to the pose was nice, pose itself was not too great.

Decap4: Pose/transition was nice, however, the decap itself (As well as your actions in the air) was slow and boring, although in the end it looked alright. Not much to say about this one that I have not already mentioned in previous replays.

Boomtry1: Well, I was not able to get anything from it, it is not a very good setup, Ukes shoulder is blocking most of the prefered hit spots. It also lagged alittle, you might want to try reuploading it.

Overall your replays are all pretty good, work on speed, power, and followups.
oh yeah
wow, thanks for all the cc, +repped
this actually really helps, will edit this post with another replay and try to incorporate what you told me =D

took a while before i could get it so the arm didn't dm so i feel accomplished on this one =D
Attached Files
Infern0o - decap5.rpl (63.6 KB, 6 views)
Last edited by Infern0o; Jun 17, 2010 at 03:20 AM.