HTOTM: FUSION
Original Post
ultimate freerunning help
why are the postitions always messed up?? someone tell me how tori and uke can be in the starting place...?

Reopened, since this is an answerable question. Moders, please find an answer. ~Stickicide
Last edited by Stickicide; Jul 7, 2010 at 04:48 AM.
If you would like to do running just press esc, go to setup, find mods and click running.tbm and click load. To do the moves it is completely up to you. You can discover your own way or there are a couple tutorials on youtube.
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do u mean the mod UltimateFreerunning.tbm? if so to get them at the starting place u have to change the engageplayerpos to something i just dont know what :/ sorry
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Usally if the modder already set the player pos then they should "jump" to position.
if they ddin't then you would have to
but the first 3(Ex. 0,0,0,1,2,3) things in multiplayer will be 0 it acually remebers the value of the numbers but it looks as if
that nothing has happend to (most of the time) uke.
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in engageplayer pos first 3 numbers ar tori position next 3 are for uke
x1(distance left/right),y1(distance forward/backward),z1(heigh),x2,y2,z2
Its in engageplayerpos it has to be -1.00,2.00,10.00,2.00,2.00,10.00 for the tori and uke to be a side each other at the starting point if that does not work I don't know what to say......
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