Toribash
Original Post
Free Weekend - Lead and Gold

Lead And Gold: Gangs of the Wild West is a class-based third-person shooter with a heavy focus on teamwork. As the name implies it takes place in a western setting.
SynergyTo further encourage team work the game will feature a buff (Synergy) system that is focused on making people work together in groups rather than go at it alone. The buffs work as an aura that each player emits, team members that are in his vicinity will get effected by the aura and their abilities will be enhanced in different ways.
Synergy can be seen as a semi-passive status modifier with an area of effect, which affects the player as well as his team members that are close to him. They are passive in the regard that they are always activated in game play and affect the player, but active in the way that they only affect team members that are within a certain distance. Status modifiers do not stack, but team members can be affected by several different status modifiers at once. The idea behind these passive status modifiers are to underline the fact that teams that stick and work together will get rewarded for doing so, and also encourage players to play as different classes to maximize synergy effects, since each class has its own synergy buff that they emit.

Each class has their own synergy effect, and on top of that each class will regenerate health after time.
ExperiencePlayers gain experience points by achieving certain objectives in the game and playing along their characters role in the team. Experience upgrades have instant gameplay impact and are clearly communicated to the player, such as increased damage, health or accuracy. Experience upgrades only remain throughout the current scenario (or campaign if the team is participating in one), being an instant and short term reward system mainly for the individual player.

Spawning System
First off in Lead And Gold to fully die you have to be knocked out, and then killed while you're on the ground in a fashion similar to being incapped in Left 4 Dead. While you're incapped a teammate can help you up. Once you're dead you have the choice to pick a new class and then either spawn in your base or on the spawn flag. Players on your team can pick up the spawn flag and carry it around so that you spawn on them, similar to squad spawning in Bad Company 2. If you kill an enemy with a flag they'll drop it and enemies can still spawn on it, so walk over it to send it back to their base.


Lead And Gold features four different classes, each with their own weapons, special traits, and synergy effects.

Blaster
The blaster wields devastating short range firepower with his double barreled shotgun but is ineffective at long range.
Carries a double barreled shotgun, extremely effective at short range. Also has a backup revolver
Throws dynamite sticks, the wild west version of the hand grenade.
Radiates the Armor synergy effect.

Deputy
An expert at delivering high volumes of accurate fire, the deputy is deadliest at medium to long range where he can make good use of his repeater carbine.
Main weapon is a repeater carbine, effective at medium to long range. Also has a backup revolver
Tagging trait. The player can tag enemies as targets, providing valuable recon and support for his gang.
Radiates the Damage synergy effect.

Gunslinger
The Gunslinger’s speed loading large caliber revolver is most effective at close to medium range. He is proficient in fanning, a shooting technique that increases rate of fire at the cost of reduced accuracy.
Armed with a versatile heavy revolver. However he has no secondary weapon
Remarkable rate of fire due to his fanning technique.
Radiates the Accuracy synergy effect.

Trapper
Armed with a powerful hunting rifle, the Trapper is a master of long range sniping.
Long range and very high damage.
Uses bear traps to immobilize enemies.
Radiates the Criticals synergy effect.


At the moment, Lead And Gold features six different gamemodes. The developers are hoping to include more maps and possibly new gamemodes in the future
Conquest
In Conquest, the objective is to conquer control zones in sequence. One gang advances through zones A to E while the other gang advances in reverse order, from E to A. Conquering a zone unlocks the next zone in sequence. To conquer a zone, clear it of enemy presence and stay in the zone until your gang flag is completely raised. The more gangmates present in the zone, the faster it will be conquered.
Greed
The objective in greed is to carry as many gold sacks to your team drop off zone as possible. A gold sack is spawned on the map and both teams struggle to bring the sack to their respective drop off zone. If a team is successful in bringing the gold to their zone they are rewarded a point and a new sack spawns at the sack spawn zone.
Powderkeg
The attacking team must blow up the objective/objectives using powderkegs which can be found throughout the map. The defending team tries to stop them. Be careful while carrying a keg, as it can easily blow up in your face – when the sparks start to fly, get rid of the keg as soon as you can! Powder keg is played in two rounds with each side alternating as attacker and defender.
Robbery
In robbery the players are divided into an attacking gang and a defending gang. The attackers are out to steal sacks of gold from the defenders. The defending gang must protect their gold at all costs. To reach the gold, the attacking gang is required to blow their way through using powder kegs. A Robbery match is played in two turns with each side alternating as attacker and defender.
Gold Fever
A simple co-op gamemode that you can play alone or with one more person. Capture bags of gold while holding out against a continuous stream of bots.
Shootout
A simple team deathmatch mode. Gangs fight against each other in order to have the most points by the time the round ends.
Demolition
Like Powderkeg, but both teams are trying to destroy each other's objectives.

Each of these gamemodes features multiple maps:
Bad Blood ValleyA wagon train of pioneers have made camp in what seemed like a safe spot. Unfortunately the small island in the middle of bad blood valley turned into a death trap when both bridges mysteriously collapsed.

Featured in: Shootout, Greed, Conquest.

Deadwater RanchDeadwater Ranch has become the hot spot in the long running Packard County ranch war. The strategic location of the ranch has brought the attention of the combatants and with that the end to peaceful country life.

Featured in: Conquest, Powderkeg, Shootout, Greed.

Devil's PitAbandon all hope ye who enter here! The tunnels of the infamous Devil’s Pit mine are filled with the bones of previous owners and trespassers alike. Just like the lawless Fallon territory where it is located, Devil's Pit has a history of violence and frequent change of ownership.

Featured in: Robbery, Shootout, Conquest.

Fort TurnbullAs gunfire and eerie howls are routinely heard at night, Fort Turnbull has become the subject of many a tale. Some mention gold, all mention death. No one knows for sure who or what has taken up residence in the abandoned fort since the army left. Decent people stay away while men of lower moral fiber are drawn like moths to a flame.

Featured in: Shootout, Greed, Conquest.

Prospectors PeakProspector’s Peak, the scene to countless bloody showdowns, is a lucrative and heavily contested mining community. Hired hands of powerful factions duke it out in and around town in an endless battle for profit and power.

Featured in: Powderkeg, Shootout, Greed, Conquest.

Sinner's GulchSinner’s Gulch is a frontier town of considerable ill repute. This town epitomizes that lawman and outlaw were highly relative terms in the Wild West. The men on both sides share a lot more than their common low life expectancy.

Featured in: Robbery, Shootout, Conquest, Greed.

Harvest Hill
A map exclusive to the Gold Harvest gamemode. Spawn in a central area between a cave high in the mountains and a lower river area.

free from july 22 - 25, go try it on steam!
Last edited by Shortyish; Jul 22, 2010 at 10:13 PM.
Own it but cant play it, graphics get messed up, the screen gets all black and the only things I can see are my hud, crosshair, and the names and white outline of the other players.
omfg atm i hate this game -.-

the servers are all located in the end of the world or what ...?

400 ping in 3 server's the rest doesnt even show the ping...

the only time i was able to join a game the host closed the server =/
Belt: 10th Dan ; Clan: JollyR
Orgs: ORMO, Portugal Organization and T3AL