The pioneers that brought you the award-winning PlayStationŽNetwork titles flOw & FlowerŽ are back with another title that challenges traditional gaming conventions.
With Journey, thatgamecompany (TGC) continues its tradition of delivering simple gameplay and accessible controls in a rich interactive environment that invites players to explore and experience emotional chords that are still uncommon in video games.
An exotic adventure with a more serious tone, Journey presents TGC’s unique vision of an online adventure experience.
Awakening in an unknown world, the player walks, glides, and flies through a vast and awe-inspiring landscape, while discovering the history of an ancient, mysterious civilization along the way.
Journey’s innovative approach to online play encourages players to explore this environment with strangers who cross their path from time to time.
By traveling together, they can re-shape the experience – creating authentic moments they will remember and discuss with others.
INTUITIVE CONTROLS AND EXPERIENCE – Players with differing skill levels and/or moods can experience the game at their own pace.
LUSH AND EXPANSIVE ENVIRONMENTS – Grand landscapes filled with dynamic sand and cloth.
Fully simulated sand dunes ripple and slide as players move across them.
FRESH ONLINE ADVENTURE – Players explore a mysterious world, discovering its hidden history.
People are free to travel alone, or adventure with strangers that they meet along the way.
It has been estimated release around Spring 2011, but no real information about its release date is verified; Journey is currently being developed by a nine-person(Now twelve-person) team at thatgamecompany. There’s no word on when the game will be released.
The only way of communication In-game is rumored to be some form of singing, or interpretation of what you want to do; Like most games from thatgamecompany, Journey boasts simple mechanics. Players jump with one button, sing or harmonize with the other. All the specific uses of this singing mechanic aren’t entirely clear, but during his demonstration, Chen showed us how a burst of song could help the player use cloth banners to move around the world and collect bits of cloth that empower the wanderer to fly.
During their travels, nomads will encounter other gamers undertaking the same quest. But since Journey is meant to be an experiment in online gaming, you’ll only encounter one other online gamer at a time. You won’t be able to chat with them. And you won’t see a name tag over their head. They’ll be a mysterious cipher to you, and you will be one to them.
The very first trailer was released December 10th 2010.
nofi of TheSixthAxis reviews Journey (more specifications about certain things, like things in-game and the controller uses) http://www.thesixthaxis.com/2011/02/01/preview-journey/
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Updated with more information about Communication (online interactions) 2011-01-08
Updated with a brand new interview fresh off the site 2011-02-02
Updated with an Interview about Co-Op 2011-02-03
Updated with a indepth review from nofi 2011-02-14
Last edited by ThuyDez; Feb 14, 2011 at 11:02 AM.
I don't feel a thing, and I stopped remembering
the days are just like moments turned to hours
This looks quite awesome.
*wandering through desert, meets some random*
"Oh hey, who are you?"
"Name's John Doe, where you from?"
"Oh back south. There was some kind of ancient temple thing."
"No kidding? I'm from out east. There was some kind of system of pillars and pyramid things."
"Oh, cool. I might go check it out."
"Yup, I might go check out that temple of yours"
"Bye"
"Bye"