Age of Empires
"The king of RTS"
So yesterday I was on my old laptop watching tv and browsing around, thinking about how I have all these awesome old games that I don't play too often, and thinking about new games are sooo fastpaced and whatnot, and that I just wanted to sit back, relax, and build an awesome city.
My first choice for that kind of thing would have been Black and White (because the AI of the citizens is awesome, even if you don't do anything they will run around and do things!), but my laptop probably wouldn't run that too well. So I thought back further, and came to probably the first RTS I ever played. Thankfully I still have a copy of it (I think this particular copy came free in a Nutrigrain cereal box), so I installed it and enjoyed the semi-peaceful city building and economics.
For those that do not know AoE;
Age of Empires (often abbreviated to AoE), is a history-based real-time strategy computer game released in 1997. Developed by Ensemble Studios and published by Microsoft, the game uses the Genie, a 2D sprite based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, (Stone Age, Tool Age, Bronze Age, and Iron Age) gaining access to new and improved units with each advance.
Originally touted as Civilization meets Warcraft, some reviewers felt that the game failed to live up to these expectations when it was released.[5] Despite this, it received generally good reviews, and an expansion pack, Age of Empires: The Rise of Rome Expansion was released in 1998. Both the original Age of Empires and the expansion pack were later released as "the Gold Edition".
Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age empire. To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Resources must also be preserved, as no new resources become available as the game progresses, meaning, if you cut a tree down, the tree will not come back.[6][7]
Twelve civilizations are available. Each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game.[8]
A major component of the game is the advancement through four ages. These are the Stone Age (Mesolithic/Paleolithic), the Tool Age (Neolithic/Chalcolithic), the Bronze Age and the Iron Age. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units.[7][9]
My favourite thing about this game is that it is so chill. You start the game with 3 workers and a townhall (playing on regular mode btw, not deathmatch), and it takes you friggin ages to do anything. Micro is highly beneficial but not required, making it very fun for any level of concentration.
After maybe 20 minutes of playing I had a nice town with lots of farms, 50 worker dudes, and some great walls and towers.
Of course, the NPC players were fighting with axemen and sending horseys around and whatnot (no match for towers), and I could happily build my city.
This is a far cry from modern RTSs like Dawn of War, Red Alert 3 and Starcraft 2, which all focus on early elimination and pushing yourself to the limit in a frenzy of slaughter.
The Age of Empires series is more like, medieval sim-city with armys and battle. Which makes it awesome
One of the best games I ever played, and I think there is probably a free download somewhere (LEGIT, not pirated. Like how there is a free download for daggerfall, etc). If you have not already played it, you must. Plus it will play on ANYTHING (sys requirements are probably only 5% of what your phone has! 90 MHz CPU, 16 MB RAM, 80 MB hard disk space, 1 MB GPU)