HTOTM: FUSION
Original Post
Marvel Vs Capcom 3

Marvel vs. Capcom 3 is a fighting game where up to two players compete in battle using characters with their own unique fighting styles and special attacks. The game features the same tag-based team feature as previous installments of the series, where each player chooses three characters that can be swapped at any point during a match, and utilizes an order selection called "Evolved Vs. Fighting System", a modified version of earlier systems seen in other Marvel vs. Capcom and SNK vs. Capcom games. The aim of the game is to use various attacks to drain your opponent's health bars and defeat all of their characters or have the most cumulative health when time runs out. It is the first game in the franchise to feature three-dimensional character models as opposed to two-dimensional sprites, though gameplay remains restricted to two-dimensions, allowing characters to move only backward, forward, or straight up into the air.

Unlike Marvel vs. Capcom 2, which featured four attack buttons separated as two pairs of low and high-strength punches and kicks, Marvel vs. Capcom 3 uses a simplified, three-button control scheme of undefined light, medium, and hard attacks modeled after Tatsunoko vs. Capcom: Ultimate All-Stars, which Capcom believes will "knock down the wall of complicated controls and open up the field of strategic fighting to all comers", as well as a new "Exchange" button used to launch opponents into the air, switch characters while performing a combo, and slam the opponent into the ground when used by certain characters. Players can use each button to string together combination attacks, as well as perform special moves using a combination of button presses and joystick movement. As characters attack, their Special Gauge fills with energy which can be expended by the player to execute powerful Hyper Combos and Team Combos that involve multiple characters. Marvel vs. Capcom 3 features a "Simple Mode" that allows players to perform combos and special moves easily at the expense of limiting a character's available moveset. The game also includes "Mission Mode", which features character-specific challenges geared towards helping players explore the normal control scheme and preparing them to play against other people, and "Shadow Mode", a series of downloadable packs which allows the player to fight against a team of AI opponents programmed after the techniques and preferences of Capcom's development staff and, according to Capcom, famous players from the fighting game scene.


That's what the wiki says. It's been out for a while now for PS3 and Xbox360. I don't own any of the two and I seriously want to play this game. I've been playing Marvel vs Capcom 2 on the arcades and my Dreamcast ages ago.

I just read about the development, if the game sells, there's a possibility for Wii version. Hoo-ray.

Anyway, by the looks of it, Capcom did a great job. Lots of fanservice here.

I can't wait for Super Street Fighter Zero Alpha 3 Max Turbo Gold HD Remix.
Last edited by DarkeVipr; Mar 6, 2011 at 01:37 PM.
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Meh. Preordered this game, but I shouldn't have. It's nowhere near as good as it should have been.

Anyway, my current team is Super Skrull/Amaterasu/Haggar.
Originally Posted by up2u View Post
Meh. Preordered this game, but I shouldn't have. It's nowhere near as good as it should have been.

Anyway, my current team is Super Skrull/Amaterasu/Haggar.


Well, when you say it like that way i would like to hear what you think is wrong with the game ? atleast the mechanics works great.
Also, my team is, wolverine, zero, ryu
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Originally Posted by up2u View Post
Meh. Preordered this game, but I shouldn't have. It's nowhere near as good as it should have been.

Anyway, my current team is Super Skrull/Amaterasu/Haggar.

Is it because of the 3-button system?
Rappunk said I need to put him on my sig :P
"So what if I lied? At least I'm honest about it."
It doesn't feel like a MvC game to me. It just feels dumbed down and simple. It's nothing like what it should be. When I think MvC, I think of something competitive, this just feels like a party game.
:|

what's complicated about light medium and hard kicks/punches?

seems like they just wanted less moves per character.


[T]
#hi


Originally Posted by Ishi View Post
:|

what's complicated about light medium and hard kicks/punches?

seems like they just wanted less moves per character.


Well, i dont know, might be the charm in the game, its easy to play but hard to master.
Combos can be a pain to actually get right.
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