HTOTM: FUSION
Original Post
momentum kicking et al. 2.0
I hope you find these enjoyable. I chose these as the best of the last 17 good ones I've made. If you watch any of these replays, and feel it was not worth your time, I humbly ask that you please say so. If you're not comfortable being abrupt, I will interpret any ratings of 6.5/10 or worse as not worth your time.

[edit]Thanks to PlayerID666 for his help figuring out what the settings I had were so I could list these correctly.[/edit]
  • What goes up? DM 100 - Uke's head never lands from the head-kick decap at 446.
  • Reaction.Decap.Delayed DM 80 - a very hard kick breaks Uke in half between the chest and lumbar, sending his upper torso flying. The hard concrete floor takes it from there.
  • Leaping DM 80 - Decent jump, controlled fall, brutal decapitating kick, handstand.
  • Clumsy Ballerina DM 60 - practicing my ballerina moves... I didn't mean to hurt anyone, but I accidentally hammerfisted Uke's head off. Nevermind that, some of my best ballerina dancing here .
Attached Files
[mMm]_leaping.rpl (57.4 KB, 44 views)
[mMm]_clumsy_ballerina.rpl (96.0 KB, 41 views)
Last edited by madmanmad; Mar 1, 2008 at 03:55 AM. Reason: Correcting stupidness. hopefully the last time.
Wow, those are very good. Especially for someone new. You know your stuff.
i have a totally post modern tattoo of a scalene triangle.
<DeadorK> fair maiden
<DeadorK> if the cum is going to be in your mouth
<DeadorK> it shall be in mine as well
Thank you very much, War Hero. You are very kind.

nice comments like this are motivating to me ;).

******<Alert>*******
This replay uses a lowered dm threshold of 80
******</a>*********

Escape the Red Box Decap - escaping the red box, then kicking off Uke's head (in the same jump)
Attached Files
[mMm]_escapetheredbox_decap.rpl (76.9 KB, 29 views)
Last edited by madmanmad; Mar 1, 2008 at 03:47 AM. Reason: notification of 80 dm.
They are nice but you should try to do follow up moves. Go for more kicks/punches
Oblivion: that wasn't hilarious
Oblivion: it was brilliantly complex though
Oblivion: hands down man
Oblivion: today I genuinely believe more than I ever did before
Oblivion: that you are better than me
Oblivion: gg NutHug

Like my stuff?
Join my FunClub or subscribe on Youtube
Originally Posted by NutHug View Post
They are nice but you should try to do follow up moves. Go for more kicks/punches

why? those are not supposed to be madmans. i like them :P
NutHug,
Thanks for the feeback. A lot of times, I do try to get some follow up moves in, but I struggle to pull them off and keep it "clean" usually. (attached to this post is an example of a follow-up style decap that didn't pass quality control to show what I mean. If you're up for taking one of these and adding a follow-up move in a good way, I would find that very helpful.

Thanks, Pix

******<Alert>*******
This replay uses a lowered dm threshold of 50***
******</a>*********
Attached Files
[mMm]_goodnight_sleeptight.rpl (87.9 KB, 28 views)
Last edited by madmanmad; Mar 1, 2008 at 03:57 AM. Reason: you guessed it! ;)
Gymnastics Decap DM 120 - Swing off the gymnastics bar to uke, kick decap.
Attached Files
[mMm]_gymnastics_decap.rpl (175.0 KB, 22 views)
Last edited by madmanmad; Mar 1, 2008 at 03:59 AM.
Very nice, madmanmad. you grasp stuff fast ;)

I really like how you use relax style too, thats the way us pros play


[T]
#hi


Thank you for your kind feedback. I'm very glad that you enjoyed one or two of these.

Ishi, your avatar is dangerous! It's taking me forever to reply because it keeps hypnotizing me and I forget what I'm doing.

Defyant, wow that is extremely nice of you m8. tyvm.

@how long. I had to look it up. I joined the day I downloaded, November 28, so I've had the game about three months. I starting playing more this month, though, then I have before.

and of course:

Jumping Punch Decap DM 100 - Not too badly executed jumping punch decap.

Jujitsu Decap DM 100 - Interesting idea, execution isn't that good. basically grab hands, bring legs up, wrap around head, twist and pop. Hopefully sticking the landing at the end makes up for it the clumsiness I couldn't shake on this one.
Attached Files
[mMm]_jumpingpunchdecap.rpl (111.5 KB, 19 views)
[mMm]_jujitsu_decap.rpl (105.7 KB, 18 views)
Last edited by madmanmad; Mar 1, 2008 at 04:00 AM. Reason: might as well be consistent.