HTOTM: FUSION
Original Post
[TEX] (WIP) Realistic style demon/cyborg set
Creating this for devil1337, free of charge (cause I don't need tc n crap)

Please only critique, no ratings, etc. etc.

Doing this in 1024 x 512 simply so I can scale it afterwards for no stretching.







Last edited by Stupinator; Mar 30, 2011 at 04:43 PM.
Former Item Forger
It looks decent for now. Doesn't look too realistic but I'm sure that'll come. That circular thing on the side doesn't blend into the pic. Good job so far thouhg.
Toribash TakeOVER
<Colossus> ROFL
<Colossus> my friend got hit by a car
<Colossus> gonna go visit him. brb

[22:45:46] <Thorn> I know she likes it in the ear
[22:45:53] <Thorn> because when I put it to her mouth she turns away
[sigpic]http://i906.photobucket.com/albums/ac268/IAMUBERTHANU/552502_413931871977453_2050418562_njpg.gif[/sigpic]
is thats a chaos space marine? ;p imo it needs a bit more chaos ;p

like this star

tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
what the heck are chaos space marines? also: ear-piece is still undecided, that's just a placeholder for now :>
Former Item Forger
well they have some similar heads and this can be usefull too ;p


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Last edited by snake; Mar 29, 2011 at 09:50 PM. Reason: <24 hour edit/bump
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
I like it. :>
What you could do is shape the teeth a bit better.
They also look a bid wide for teeth, but I have no clue how this looks in-game so I'll ignore that point.
The circle shaped thing is way too sharp, compared to the rest of the head. It needs major shading. :P
I am a huge fan of the shading, and the slightly irritated skin around the built in parts.
"i rlly want to join it cuz to me it is famouse" ~woodysaad
snake: OMYFUCKINGGOD those head textures are next. that's some beautiful art and I only hope I can do it justice :>

David: thanks for the critique, as I stated the ear-piece is simply a stand-off for now untill I actually draw it in.
Former Item Forger
Originally Posted by Stupinator View Post
Doing this in 1024 x 512 simply so I can scale it afterwards for no stretching.

bad idea. will show you and others little experiment (to proove that if you dont want to loose in quality and details, stretching/scaling not recomended)
100% base image

50% stretching (like most texturmakers do)

scaling


I guess you got the idea..
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I'm away from this long time ago, and drawing only in 100% 512x512.
Scaling it to 1024 only when use polar coordinates filter, then back to 512 and leaving only top( and cleaning it carefully). Thats why top of my heads a little bit blury..
Hope that was usefull info..
Just my opinion.. nvm..

GL with the head. begining is well promising..