Toribash
Original Post
Head Grabbing Variations
Hey. I'm pretty new at Toribash in general, and I'm not much of a fighter, but I thought that these videos at least were upload-worthy.

SpaceTorsoFling - A head grab followed by a kick to the torso (most of my moves so far are a variation of this). The initial impact doesn't do much, but the torso comes off soon afterwards, which is when I fling that thing very, very far.

SpaceHeadYank - Although simple, I liked this one because it reminded me of old cartoons when someone would suspend themselves against a wall trying to open a door.

SpaceDancingStyle - A failed "head grab torso kick" turned into an awesome "head grab pelvic torso smasher," which was then followed by a decap and one of my better victory dances.

I wish I could develop this "head grab" style in multiplayer, but my connection absolutely fails in the "online gaming" area.
Attached Files
SpaceTorsoFling.rpl (66.5 KB, 30 views)
SpaceHeadYank.rpl (71.5 KB, 26 views)
SpaceDancingStyle.rpl (120.1 KB, 28 views)
Firstly, welcome to Toribash ^.^
Secondly, review time.

SpaceTorsoFling - It's pretty stiff, and you don't move a whole lot of joints.
You could have gotten a lot more power on the kick if you had extended your
knees earlier.
And, it was a tad too symmetrical for my taste.
There was dismemberments in it, and that's a good thing.

SpaceHeadYank - A bit better, but it was still stiff.
Again, you could have gotten more power if you extended your knees earlier.
It was also symmetrical.
The decap was pretty nice, seeing that there isn't a lot rips nowadays.

SpaceDancingStyle - No doubt the best of the three. Not as stiff as the others.
Symmetical again, though.
The pelvic thrust made me laugh
The decap was mediocre though.
The ending dance was fairly nice...

Overall, 5/10. Work on fluidity, and try a relaxed joint here and there, it helps
a lot when it comes to fluidity.
<Blam|Homework> oiubt veubg
various places to find me lol
Like I mentioned earlier, these are some of my earlier videos. I've yet to really experiment with relaxed joints. (Except while messing with mods like ShakyTower and Titanic, trying to reach the ground without dismemberment upon landing, while simultaneously getting away from the falling tower/instagib surfaces)
Last edited by SpaceGreen; Apr 17, 2008 at 12:41 AM.