Toribash
Original Post
Battle for Wesnoth
Just started to look into this game, I've had it for months and never took a look at it. Looks pretty fun, but I don't know if it's something I'll get addicted to.

The Battle for Wesnoth, or simply Wesnoth, is a turn-based strategy game with a fantasy setting, designed by David White and first released in June 2003. In Wesnoth, the player attempts to build a powerful army by controlling villages and defeating enemies for experience. White based Wesnoth loosely on the Sega Genesis games Master of Monsters and Warsong. He wanted to create a freely-available, open source strategy game with very simple rules, but one that had strong artificial intelligence and that was challenging and fun.[2]
The Battle for Wesnoth is available under the GPL license in source form and for a variety of computer operating systems. The most current development version of the game, 1.9.8, was released on July 29, 2011. The latest stable version of the game, 1.8.6, was released on May 13, 2011.
The Battle for Wesnoth is a turn-based wargame played on a hex map. The strategy of battle involves fighting on favorable terrain, at a favorable time of day, and with enemies weak against the player's units. Other concerns are capturing villages that produce gold for unit recruitment, and positioning units to restrict enemy movement. Games of Wesnoth come both in the form of single-player campaigns and multiplayer matches.
Each unit in Wesnoth has its own strengths and weaknesses. A unit's defense is based on the terrain it stands on; elves, for example, are difficult to hit when fighting in a forest. Different types of attacks (melee and ranged), weapon types (pierce, blade, impact, arcane, cold, and fire), and a day-night cycle that alternately favors lawful and chaotic units, alter the amount of damage a unit deals and receives. Throughout the campaigns, units can advance to higher level counterparts and become more powerful.[3][4]
A central design philosophy of the game is the KISS principle; for a new idea to be accepted, it should not complicate gameplay.[5] Another important facet of the game is randomness and its manipulation: it is never certain a unit's attack will fail or succeed, only likely or unlikely. Developers have stated that the potential for a skirmish to go better or worse than expected adds excitement and strategic depth to the game.


Hope this is enough information for the game, this looks pretty interesting.


Anybody else play this game?



Check it out.
http://www.wesnoth.org/



TP|Guardians| Hai. Watz upz.
Could you actually write the thread and not copy paste a bunch of text from Wikipedia? It's pretty obnoxious to read a bunch of text that most of the time doesn't have anything to do with the gameplay.

That and the classy videos and images request.
Tons of pics here:
http://wiki.wesnoth.org/Screenshots


Gameplay video here:
http://www.youtube.com/watch?v=0iX11mjCJrY
I don't really know about the game, but I've tried a little bit of the game and it seems really fun to play. Some gameplay information:
The Battle for Wesnoth is a turn-based wargame played on a hex map. The strategy of battle involves fighting on favorable terrain, at a favorable time of day, and with enemies weak against the player's units. Other concerns are capturing villages that produce gold for unit recruitment, and positioning units to restrict enemy movement. Games of Wesnoth come both in the form of single-player campaigns and multiplayer matches.
Each unit in Wesnoth has its own strengths and weaknesses. A unit's defense is based on the terrain it stands on; elves, for example, are difficult to hit when fighting in a forest. Different types of attacks (melee and ranged), weapon types (pierce, blade, impact, arcane, cold, and fire), and a day-night cycle that alternately favors lawful and chaotic units, alter the amount of damage a unit deals and receives. Throughout the campaigns, units can advance to higher level counterparts and become more powerful.[3][4]
A central design philosophy of the game is the KISS principle; for a new idea to be accepted, it should not complicate gameplay.[5] Another important facet of the game is randomness and its manipulation: it is never certain a unit's attack will fail or succeed, only likely or unlikely. Developers have stated that the potential for a skirmish to go better or worse than expected adds excitement and strategic depth to the game.[6]


I'm sorry for all the wiki stuff, I haven't played this game a lot, so I don't know too much stuff about the game
TP|Guardians| Hai. Watz upz.
If you don't want wiki text, I'll write something :V

Wesnoth is turn based strategy game, map is split into fields, each unit takes one field.
Combat looks like that:
player 1 turn, he commands his archer to attack enemy archer. Because these units have same type of attack [ranged], enemy retaliates. Then player 1 commands his warrior to attack enemy mage. That mage has no melee attack so he doesn't retaliate. P1 doesn't have anymore units, end of his turn.
~~~~
To get upper hand, you have to be at favourable conditions. Dwarves fight well in mountains, undead fight well during night. Nobody but water-based creatures fights well when in water.
You recruit units with gold in your 'base'. To recruit, your main hero has to be in that base. You gain gold by conquering villages [just place unit onto it].


Game has a lot of factions, lots of maps and even more user created content. There are shitloads of custom races and campaigns. It's easy to learn how to play, but takes practice to get really good.

Graphics aren't advanced, but, at least for me, are enjoyable. Featured campaigns have really nice plot, overall the story of wesnoth is really nice.

lolscreenshots:



P.S.
The game is fucking awesome.
P.S.2
Game's music is just as fucking awesome as the game itself.
Last edited by JtanK; Aug 7, 2011 at 07:50 PM.

[re] | #Polska
qui hic minxerit aut cacaverit, habeat deos superos et inferos iratos
Thanks for the information.
It seems to be unstable for the new update, the previous (stable) update says on my mac that some information is missing from the download.
Anybody else having this problem? The new patch freezes up on me, and I don't know how to fix it.
TP|Guardians| Hai. Watz upz.
I download it now, i got time... im just working.

Edit: Crap... its on swedish....
Last edited by Dagger; Aug 16, 2011 at 09:47 AM.
"<Nightin> i only watch gay porn for the plot"
Eroge Expert
Originally Posted by JellyNinja View Post
I download it now, i got time... im just working.

Edit: Crap... its on swedish....

There's no english version for you?
TP|Guardians| Hai. Watz upz.
Ohhhh Wesnoth
I used to play that game a lot 4 years ago, when it came with the standard installation of the linux distribution I use
I wasn't really good at it, but I'm glad somebody made a thread about it!
I'm not sure if he's trolling or just very stupid >_>