Originally Posted by
Ezeth
I see tons of triangles that could have been avoided and you can easily reduce the polycount tons. The model itself is pretty cool tho :3
think it trough next time you make a model like this, better planning and topology will give you a better model.
I think its an ok model for its use, I play killing floor myself and know that a model like this will fit pretty well into the game.
What file do you save it as in order to work in killing floor? .UTX?
Keep on modeling
Thanks
Yeah i know it looks weird and it has been modelled weird, but please consider its my first model ever. To make it work in killing floor, first i gotta save it in normal 3ds max format, then load it into UDK which converts it into the right format. But there's load of work to do before that, like texturing and animatin
I will keep modeling, as it makes me happy and i enjoy doing it
Originally Posted by
maxfire1
pretty nice , reminds me of my days in Cod blackops , color it in camoflouge
Yeah it might remind you from black ops, but the black ops model is different and i believe an older version with a crappy sight, so sorry no. Also i wont colour it in any camouflages as i will apply normal gun textures on it.
Thanks for the feedback, i would appreciate some more