Thorn you rascal
HERES THE SAVE
So yeah, lots of fixing shit, starting with just not dying.
First things first I streamlined a lot of the extremely narrow pathways throughout most of the fort to keep traveling along efficient.
Secondly I expanded the farms a nice bit. The top farm is for plump helmets while the left farm is currently growing sweet pods, although really the two bottom plots are only for variety as the top plot is enough to sustain us along with our fishing and hunting. Right plot is currently growing plump helmets because we didn't have any other good seeds at the time.
Also here you can see the small barracks-with beds- for our 3 axe dwarf militia, led by Shotgunleg.
Their schedule is set to train constantly all year round, so if they get whiney about that later on you can give them a few months off. As far as I know they are all also armed with axes, which I bought off the years dorf caravan.
Next up is the new above ground fortifications
The walled in area can function as a pasture, theres a door that can be locked at the front entrance, and beyond that are designations for a metric fuck of cage traps.
Right now only a few are completely made, so a goal for the next player should be to make more wooden cages and stone mechanisms, since cagetraps are pretty much our best bet at not dying. I also moved our refuse pile to behind the walls, so that our dorfs don't have to make as large a venture to take out the trash.
As you can see there is also roof access, with fortifications as cover, for if we ever get a good marksdwarf squad together.
Here is a brand spanking new floor, with dual kitchens and one dining hall. Now that we have a good 50 or so dwarfs mucking about, it might be a good idea to increase the size of the dining hall when you get the chance.
Now here is something a little more important, its the bedroom modules I designated to replace Thorns jail cell living quarters.
There are bedrooms designated for 100 or so dwarfs, and every 12 rooms has its own hub, which when built you can go ahead and decide what to do with. My idea was to fill them with statues, tables and chairs so they could function as miniature dining halls to lower the amount of space dorfs have to travel.
Since we obviously don't need bedrooms for 100 dwarfs right this very second and it would probably take a very long time to make that many all in one sitting, every section of the floor has entranceways removed, so that you can simply place one extra block designation to get your miners to fill out the rest of the section. Its pretty great yeah.
Thats pretty much it, in my year there were no casualties, although one dwarf was stricken stark raving mad from a failed mood.
Heres our statistics as of the new year
Hopefully this should be enough food to last the next few turns, and production is still going well, mostly from hunters. The next few players may want to get some more booze flowing however, since in comparison to food there is actually very little drink flowing.
There is only one pressing concern, only a few days before the year ended, this happened
GLOW OH JESUS OH GOD
This is actually sorta a problem, since we don't have all the items she needs. She is probably the most important dwarf in the fort right now, as she is the only one with appraisal skill.
Anyway, thats it for my turn, uploading the save in a few minutes.
Pretty sure Satiknee is up next, then Legsol
Last edited by VIDEOGAMES; Jan 27, 2012 at 12:12 PM.